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所在平台: Udemy |
课程主页: https://www.udemy.com/course/game-asset-futuristic-crate/
课程评论:没有评论
课程名称:未来派箱体的游戏资产创建:建模与纹理处理 课程概述:本课程由环境艺术家Desmond Man讲授,他目前在AAA主机游戏行业工作。Desmond热爱与朋友般的同事共同制作酷炫游戏,尤其以参与项目《激光联盟》而感到自豪,该项目赋予了他很大的创作自由和支持。他从小就对动画艺术充满热情,受卡通启发,随后在大学学习3D艺术,并立志投身于3D行业。他的决定受到游戏《最后的生还者》的影响,立志进入游戏行业。对初学艺术者的建议是努力工作,致力于建立个人艺术风格和独特技能。 课程内容:在本课程中,Desmond将引导学员完整游戏资产创建过程,制作未来派箱体道具。他将分享自己的建模技巧和艺术理论,逐步构建这个道具。课程流程包括在Zbrush中进行雕刻,在3ds Max中进行重拓扑和展开,准备烘焙,使用Substance Painter进行纹理处理,最终在Marmoset Toolbag中导出纹理并渲染资产。Desmond希望在课程中保持轻松和开放的交流,详细解释自己在艺术创作中的方法和决策思路。他非常期待教授和分享在环境艺术家期间所学的一切。
Instructor InfoDesmond Man is currently an Environment Artist working in AAA console games. What he loves most about his job is that he gets to make cool games with colleagues which he considers more as friends. The project that he had worked on the he is the most proud of was Laser League because he had a lot of creative freedom and support when building the environments. Desmond had always been an artistic person but most of his inspiration began from watching cartoons. He had always loved animation as a child and how people made cartoon animations astounded him. He went to a university to take 3D art and instantly fell in love with it. He knew he wanted to pursue 3D art as a career but wasn't sure which field in the 3D industry he wanted to get into. When he played the video game Last of Us, it had changed his life and he made up his mind that he wanted to be in the game industry. His advice for artists just starting out is to work really hard. He believes the hard work is worth it and having your own art style, art alias, and your own set of skills that only "you" understand is actually really cool. Course Info In this course, Desmond will take you to the complete game asset creation where you will be producing a futuristic crate prop. He will show you his techniques of modeling and more importantly he will show you his artistic theory while you slowly build the prop. The program pipeline that you will be going through the course is sculpting in Zbrush, retopologizing and unwrapping in 3ds Max, preparation for baking, texturing in Substance painter, and finally exporting out textures and rendering out the asset in Marmoset Toolbag. As you go through this course, Desmond aims to be as casual and open about his full process when approaching art and explaining why he would or wouldn't do in certain situations. He is excited to dive into teaching and share with you what he had learned during his time as an environment artist.