|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/game-asset-creation-with-blender-28-substance-painter/
课程评论:没有评论
Coursera 课程《使用 Blender 2.8 & Substance Painter 制作游戏资产》主要教授如何在**最小化多边形数量的同时,最大化保留模型细节**。 课程将指导学员掌握如何在低模(low poly)模型上实现高细节,而无需增加额外的多边形。此外,课程还将重点讲解如何创建**高质量的 PBR(Physically Based Rendering)纹理**,为模型赋予真实感,并能导出至游戏引擎。 学员将学习在 **Iray(Substance Painter 内置渲染器)**和 **Marmoset Toolbag** 这两款支持实时渲染的引擎中展示 PBR 纹理化后的游戏资产。 整个课程将以制作一个 **M24 反坦克手榴弹**为例,带领学员从概念到最终可视化,完整地学习打造高质量游戏资产所需的**全部工作流程、步骤和技术**。
The main principle in creating a game asset is to preserve maximum level of details at the minimum polygon count. In this course you will learn how to preserve details in your low poly without adding more polygons.In order your model to look realistic it requires a highquality texture, together we will create 3 Physically based rendering (PBR) textures for our asset, which can be later exported to an game engine. The look of your model also depends on the engine it is rendered in. We are going to render our asset inside Iray ( Substance painter integrated render engine ) and also inside Marmoset Toolbag. These render engines supports Real-Time Rendering and this is the place where our PBR textured game asset is going to shine! In order to make you familiar with the entire workflow of creating a game asset, we will create together an M24 Antitank grenade used in WWII. This is going to be the model on which you will learn, practice every step and all the techniques required to create a high quality game asset from idea to its visualization!