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所在平台: Udemy |
课程主页: https://www.udemy.com/course/game-asset-creation-highpoly-to-lowpoly-workflow/
课程评论:没有评论
Coursera 课程《游戏资产创建:高模到低模工作流》课程总结 本课程专注于教授游戏资产从高多边形模型到低多边形模型的完整工作流,旨在帮助学员掌握在现代游戏开发中至关重要的技能。 **核心内容:** * **Blender 2.8 实战:** * 熟悉 Blender 用户界面和常用快捷键,提升工作效率。 * 学习低多边形游戏资产建模技术,包括挤出、倒角等。 * 掌握高多边形网格建模,并运用修改器进行细分和倒角,创建复杂细节。 * 学习低多边形网格的 UV 展开,并重点讲解在烘焙法线贴图中的关键点。 * 在导出至 Substance Painter 前,准备高模和低模网格,确保烘焙过程顺利。 * **Substance Painter 应用:** * 熟悉 Substance Painter 的用户界面。 * 学习烘焙各种网格贴图,如法线贴图、环境光遮蔽 (AO)、粗糙度贴图等。 * 通过分层效果,为游戏资产添加粗糙度、污垢/灰尘和表面损坏等细节。 * 采用分层和程序化、非破坏性工作流程来为游戏资产进行纹理绘制。 **课程目标:** 完成本课程后,学员将能够熟练运用高模到低模的工作流来创建游戏资产。学员将掌握使用 Blender 创建游戏资产、烘焙网格贴图以及使用 Substance Painter 进行纹理绘制的技能。 **目标学员:** 本课程特别适合初学者,但对所有对低模/高模工作流概念感兴趣的艺术家来说,也是一个绝佳的复习和提升机会。
Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand. This course will help you learn the core concepts behind highpoly and lowpoly game asset workflow using Blender 2.8 and Substance Painter. Together, we'll learn the lowpoly & highpoly game assets creation workflow using Blender and Substance Painter In Blender 2.8, we'll:Learn about the blender's user interface and learn commonly used keyboard shortcuts to speed up our workflowModel low poly game asset using different modeling techniques i.e. inset, extrude, bevelModel highpoly game mesh and use modifiers to add subdivisions and bevelUv-unwrap low poly game mesh and discuss key points in the context of baking normal mapPrepare high & lowpoly meshes before exporting to Substance Painter for baking mapsIn Substance Painter we will:Go over its user interfaceBake mesh maps such as a normal map, AO, roughness etc..Texture our game asset by building layered effects such as roughness, dirt/dust and surface damageTexture game asset using a layered approach and a procedural non-destructive workflow By the end of this course, you'll have skills for game asset creation using lowpoly & highpoly workflow.You'll be equipped to create game assets using Blender and bake mesh maps and texture them using Substance Painter.The course is targeted at beginners but artists of all levels interested in revisiting the concepts of lowpoly & highpoly workflow will benefit equally.