G2A Academy: Video games in education

所在平台: Udemy

课程主页: https://www.udemy.com/course/g2a-academy-video-games-in-education/

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课程名称:G2A学院:教育中的视频游戏 课程概述:你是否想过通过《刺客信条2》来教授文艺复兴时代?利用《太空计划》来展示太空物理的原理?或是通过《这场战争》探讨艰难选择的艺术?视频游戏不仅仅是娱乐,它们也是一种完美的工具,可以让任何主题对学生变得更有趣,无论多么复杂或乏味。如果你觉得传统的教学方法难以吸引现代青年的注意,你并不孤单。视频游戏能让课堂更加引人入胜,能够调整到学生的兴趣,从而激发学习热情。毕竟,在繁忙的学校或工作后,谁不喜欢来一场游戏呢? 如果你想高效地教学,你不仅需要了解学生的学习需求,还要知道是什么激励他们。本课程将向你展示如何在STEM(科学、技术、工程、数学)和人文学科教学中使用游戏,使其成为你教学实践中的成功工具。课程分为三个部分: 第一部分:使用视频游戏的好处,以及其背后的心理学信息,同时澄清有关游戏的各种迷思。 第二部分:通过视频游戏来有效教授人文学科,包括文学、历史、社会科学等。 第三部分:在STEM科目教学中如何使用视频游戏,例如数学、物理、地理、生物、化学等。 你还将找到有用的示例练习和其他资源,来帮助你的课堂教学。准备好尝试一些新事物了吗?来吧!课程的所有收益将捐赠给慈善机构。 课程作者: - 亚当·弗拉玛博士:下西里西亚大学创意媒体、游戏设计、3D动画和视觉特效的学术讲师,曾任高中教师,专注于视频游戏叙事、历史以及新技术在教育中的应用。他是GameUP游戏研究与发展协会的会长,私下喜欢等距cRPG、经典点击游戏,以及《巫师》和《刺客信条》系列。 - 西蒙·马库赫博士:下西里西亚大学创意媒体、游戏设计、3D动画和视觉特效的学术讲师,专注于知识产权及新媒体的商业方面,是GameUP游戏研究与发展协会的成员,也是流行文化研究协会的副会长。私下热爱《上古卷轴III:晨风》、《西伯利亚》和《刺客信条》系列。

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Teaching about the Renaissance era through Assassin's Creed 2? Showing how space physics work using Kerbal Space Program? Discussing the art of making difficult choices via This War of Mine? Video games are not just entertainment. They are also a perfect tool to make any subject fascinating to your students, no matter how difficult or tedious it may be.If you feel that traditional methods have been failing you with today's youth, you're not alone. Video games allow for more captivating classes that are adjusted to your students' interests and hence, more engaging. After all, who doesn't love a good gaming session after a stressful day at school or work? Whether it's on the computer, using a console, or simply playing an easy mobile game, there's always something to be discovered and learned.If you want to effectively teach your students, you must not only know their educational needs, but also what motivates them. This course will show you how to use games in teaching both STEM subjects and humanities, so that they can become a successful tool in your teaching practice. We've divided it into three sections:Unit 1: The benefits of using video games in class and overall information about the psychology behind them. Here we also debunk all sorts of myths about gaming.Unit 2: Effective ways of teaching humanities through the use of video games, including literature, history, social sciences and more.Unit 3: How to use video games in teaching STEM subjects, such as math, physics, geography, biology, chemistry and so on.You will also find sample exercises and other resources that you should find useful in your lessons.Ready to try something new? Rock on!All proceeds from the course will be donated to charity.Course authorsDr. Adam Flamma - academic lecturer at the University of Lower Silesia in the field of Creative Media, Game Design, 3D Animation and VFX. Earlier, a high school teacher. Specialist in video game storytelling, video game history and using new technologies in education. President of the GameUP Game Research and Development Association, privately a fan of isometric cRPGs, classic point-and-click games, as well as The Witcher and Assassin's Creed series.Dr. Szymon Makuch - academic lecturer at the University of Lower Silesia in the field of Creative Media, Game Design, 3D Animation and VFX. Specialist in intellectual property and the business aspects of new media, a member of the GameUP Game Research and Development Association, vice president of the Trickster Popculture Researchers Association. Privately an enthusiast of The Elder Scrolls III: Morrowind, and the Syberia and Assassin's Creed series.

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