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所在平台: Udemy |
课程主页: https://www.udemy.com/course/fusion-360-to-unreal-engine-pipeline/
课程评论:没有评论
课程名称:Fusion 360到虚幻引擎 - 流程概述 课程概述:在进入像Arkane、Rooster Teeth等游戏工作室工作之前,我也是一名渴望知识的大学生,努力学习多个程序以提升我的工作流程,从而在艺术和效率上脱颖而出。在这个课程中,我将分享和教授如何快速从概念在Fusion 360中创建高多边形模型,然后将CAD几何体转换成可用于Blender中的重拓扑的网格,进行UV拆分,以便在Substance Painter中为低多边形模型进行烘焙和纹理处理,最后将这些3D模型导入到虚幻引擎4中,构建一个模块化科幻走廊。 本课程适合那些希望获得新技能并有潜力找到工作的学员,至少可以让他们了解视频游戏开发的工作流程。我创建这个课程的另一个重要原因是,不希望看到学生毕业后因缺乏现代工作流而找不到工作,同时也看到很多课程承诺结果,但实际上在重要步骤上做了时间压缩!本课程中使用的所有程序都是学生和爱好者免费使用的!
Before working at Gaming Studios like Arkane, Rooster Teeth, and even Interning at Day Break, I was a college student with the hunger for knowledge that would land me a job in the Industry, so I focused on learning multiple programs to develop a more efficient workflow so that I would stand out by not only my Art but speed as well. So in this course I share and teach you how to quickly create a high poly model from concept in Fusion 360, then convert the CAD geo into a usable mesh for retopology inside of Blender, UV Unwrapping so we can Bake/texture the Low poly inside of Substance Painter, and Finally import those 3D Models into Unreal Engine 4 to build a modular Sci-fi Corridor. This course is for those that want to gain a new skill that can potentially get them a job, and at the very least make them knowledgeable in the pipe-line of video game Development! The last and most important reason I created this course is because I'm sick of seeing students graduate with a degrees in Game Art and cant find a job, because either they are missing a step in the pipe-line because the school wasn't teaching them an up-to-date workflow, and because I see a lot of courses promising results but to later find out the courses have been time-lapsed on the important steps!All programs I use in this course are Free to use for Students, and hobbyist!