Full Game Ready Character Creation for Beginners in Blender!

所在平台: Udemy

课程主页: https://www.udemy.com/course/full-game-ready-character-creation-for-beginners-in-blender/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**Coursera课程:《Blender零基础游戏角色创建全流程》内容摘要** 本课程将带领初学者踏入游戏角色创作的全流程,以创建一只蜥蜴角色为例,全面掌握Blender软件的实用技巧。 课程首先会介绍Blender的界面设置,为后续操作打下基础。接着,学员将导入参考图,并在编辑模式下创建蜥蜴的基础模型。随后,在雕刻模式下,课程将深入讲解蜥蜴的肌肉结构,指导学员如何描绘和雕刻肌肉细节,并结合参考图进行修饰和细化,直至达到满意的效果。 在完成模型雕刻后,课程将进入拓扑优化阶段,学习如何对外形进行精简,使其更适合游戏引擎。之后,学员将学习UV展开技术,并通过烘焙法线贴图来转移细节。 紧接着,课程将指导学员在Blender中进行模型纹理绘制,赋予蜥蜴生动的色彩和质感。最后,课程会讲解角色绑定(Rigging)基础,创建一个简单的骨骼系统,以便能够像课程介绍中那样,将蜥蜴摆放在岩石上做出各种造型。 讲师会全程陪伴学员,并鼓励大家在遇到问题时积极提问,以确保学员能够顺利完成整个学习过程。

课程评论(0条)

课程详情

In this course, I will lead you to through the whole workflow that is widely used to create characters for games. When we set up Blender, we will get to know the interfaces which we will use in the process. After importing the references, which will help us make our lizard, we will make the basic shape of him in edit mode. In sculpt mode, we will learn important lizard muscles which we will then outline and sculpt together. Of course, in sculpt mode we will be using our references to fix and detail the lizard to our liking. When we are satisfied with the result, we will begin retopology to optimize our sculpted lizard. In the next step we will UV Unwrap our lizard and transfer the details by baking a normal map. After that, our Lizard will be ready for texturing in Blender. Once we finish with the texturing process, we will move onto Rigging. We will do a simple rig so we can pose our lizard on a Rock in a similar way we see the lizard posed in the course intro. And don't worry we will go thought the whole process together, but of course you can always ask any questions under the lecture if something did go wrong and I will be happy to help you make it alright again:)

课程标签

0人关注该课程

主题相关的课程