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所在平台: Udemy |
课程主页: https://www.udemy.com/course/full-game-character-in-blender-course-moth-girl/
课程评论:没有评论
**课程名称:** Blender完整游戏角色制作课程 - 飞蛾女孩 **课程概述:** 本课程将引导您完全使用Blender及免费插件,从零开始制作一个名为“飞蛾女孩”(Moth Girl)的游戏角色。课程内容涵盖了角色制作的全部流程,包括高模雕刻、拓扑、UV展开、烘焙以及纹理绘制,全程无需任何付费软件。 **讲师介绍:** Nikolay Naydenov,一位拥有15年游戏行业经验的专业3D角色艺术家和教师。他曾创作超过20门关于3D角色创建、Zbrush、Blender和人体解剖的课程,并为众多游戏制作了大量3D角色。 **课程内容亮点:** * **全程Blender:** 所有步骤,从高模到最终渲染,均在Blender中完成,并辅以免费插件。 * **全面技术覆盖:** 学习角色的解剖建模、盔甲3D草图绘制、精细化盔甲及武器制作、拓扑优化、UV映射、材质调整、法线贴图、基础色、粗糙度、金属度烘焙,以及简单的纹理细节调整。 * **实用的工作流程:** 课程将指导您完成一个完整的游戏角色资产制作流程。 * **角色详情:** 课程基于Ilsu Jang设计的“飞蛾骑士”概念。 * **最终交付:** 完成的角色将进行骨骼绑定,并根据概念图进行姿势摆放,以供作品集展示。 * **学习强度:** 课程内容超过50小时的视频,角色难度适中,适合有一定Blender基础的学习者。 **适合人群:** * 有一定Blender基础的学习者。 * 希望深入学习游戏角色制作流程的3D艺术家。 * 对使用免费软件完成高质量3D角色制作感兴趣的人。 **重要提示:** 新手建议先学习讲师的“Blender零基础入门课程”,再挑战本课程。本课程内容量大且角色制作过程不简单,需要学习者有耐心和毅力。
A game character made entirely in Blender, only with free addons?This sounds like a wet dream right? But its true. This course is exactly that!Absolutely no paid programs are used to make this character. All high poly, retopology, Uv mapping, baking and texturing is done entirely in Blender with a few free addons.My name is Nikolay Naydenov and i am a professional 3D character artist and teacher. I have created over 20 courses of 3D character creation, Zbrush, Blender and anatomy.I have worked in the game industry for 15 years and have made numerous 3D characters for many games.Тhe nice Moth Knight concept is from Ilsu JangIn this course we will start by making the anatomy of the character, then we will make a 3D sketch of the armors, after that we will refine all the armors and will make the sword.When we are done with refining the high poly and are happy with the result, we will start the retopology. It will take some time, but it is pretty nice and relaxing process when you get a hang of it:).After the retopology we will make the UV maps for our meshes, and that is somehow like a puzzle, so its fun too. Then we will adjust and refine the materials of our high poly, so we can bake them to the low poly.We will do some baking of normal map, diffuse, roughness and metalnes maps, and then we will do little texture work to add additional details or change some colors and apperances on out model.At the end we will duplicate the low poly, make a simple rig with bones and pose the character as it is in the concept for best portfolio presentation.This course is definitely not for the fainthearted people, its more than 50 hours of video content and the character is not the simplest one, but anyone with a bit of knowledge of Blender can do it.Beginners should first try my Absolute beginners blender courses, and then attempt this madness:).