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所在平台: Udemy |
课程主页: https://www.udemy.com/course/from-idea-to-game-art-asset-part-1/
课程评论:没有评论
课程名称:从创意到游戏艺术资产. 第一部分 课程概述:在本课程中,您将学习一种前沿的创新方法,以极快有效的方式在Blender中制作出高端逼真的3D游戏角色。这是一个两部分课程的第一部分。在第一部分中,您将把角色带入一个称为“外观开发”(look development)的重要阶段,在这一阶段,您将尽早尝试可视化资产在完成后在游戏中的样子,从而在投入时间和精力进行繁琐的技术任务之前,拥有更多的设计实验灵活性。这种方法可以帮助您在批准之前避免浪费时间和努力。在此过程中,您还将学习塑造逼真生物的基本原理,这些知识同样适用于预渲染计算机图形媒体。 课程将涵盖以下主题(及更多内容): - 产生创意的技巧和心态。 - 如何有效地研究和收集参考图片,并将其融入到您的角色中。 - 每个熟练的生物艺术家所经历的思维流程和设计选择。 - 解剖学基础及其如何应用于各种生物,从人类到外星生物。 - 使用3D扫描进行拼装(kitbashing)技术,以确保解剖结构的精准,节省时间。 - 使用AI生成图像的拼装技术,快速反应,适合外观开发。 - 在Blender中使用模板投影和手绘技术绘制纹理。 - 如何快速封锁角色元素,如盔甲、服装和道具。 - 在Blender中智能材料创建工作流程概述。 请注意:这是我在Udemy上发布的第一门课程,音频为葡萄牙语(有多种语言的字幕)。后续课程(从外观开发模型到完成资产的第二部分)将提供英语录音,以便非葡萄牙语学生更容易使用。此外,本课程采用平均1小时的加速视频教学格式,但我还打算提供针对特定任务和主题的逐步课程,涵盖Blender及可能的其他软件,如Unreal Engine 5、Unity、Quixel Mixer、Adobe Painter和Designer、Maya、Zbrush等。也可能涉及数字绘画和概念设计的素描。因此,请关注我在Udemy的页面,以获取更多未来内容。 此外,我还提供额外的问答和现场在线会议,根据学生的需求进行支持。这并不包括在Udemy课程的价格中。如果您对这些直播课程感兴趣,请通过个人信息联系我。
In this course you will learn a cutting-edge innovative method to very quickly and efficiently end up with a 3D high-end photorealistic 3D character for games in Blender. This is Part 1 of a two-part course. Here in Part 1 you will bring the character to a very important step known as look development, where you try to visualize as soon as possible the asset as it will look in the game when finished, before commiting to time-consuming finishing technical tasks. This way you have more flexibility to experiment with designs before approving and thus avoid loosing time and effort.Along the way you will also learn and absorb all the basic fundamentals that goes into crafting a photorealistic creature for games, and most of this knowledge also applies to pre-rendered computer graphics media. We will cover these topics (and more):Techniques and state-of-mind to come up with ideas.How to properly research and gather reference images, and infuse them onto your character.Thought process and design choices every skilled professional creature artist goes through.Fundamentals of anatomy and how we apply them to any kind of creature, from human to alien.Kitbashing techniques using 3D scans, to make sure anatomy is nailed down and skip time consuming steps.Kitbashing techniques using AI-generated images, with quick turnaround times, ideal for look development.Painting textures in Blender using both stencil projection and hand painting techniques.How to quickly blockout character elements, like armor, garment and props.Overview of smart material creation workflow in Blender*A note: This is the first course I'm making available in Udemy and the audio is in portuguese (with subtitles in many languages). But the following ones (starting with Part 2: from look dev model to finished asset) will have the audio recorded in english, to make it easier for non-portuguese speaking students to use them.Also worth noting is that the teaching format of this specific course is of timelapse videos 1 hour long in average. But I also intend to make available step-by-step courses on specific tasks and subjects, in Blender and possibly in other software, like Unreal Engine 5, Unity, Quixel Mixer, Adobe Painter and Designer, Maya, Zbrush, among others. Maybe also on digital painting and sketching for concept design. So, keep an eye in my page in Udemy for more content in the future.Also, I'm offering extra Q & A and hands-on online meetings on-demand for those students who wish to have more support. This is not included in the price of the course in Udemy, though. If you have interest in this live sessions, contact me via personal messaging.