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所在平台: Udemy |
课程主页: https://www.udemy.com/course/from-ai-to-3d-3ds-max-cyborg-making-of/
课程评论:没有评论
从AI到3D:3ds Max赛博格制作揭秘 本课程将探索人工智能(AI)技术如何激发当今的3D建模技术,并将其与渲染及AI应用相结合。课程以一位女性赛博格角色创作为例,分步展示并分析了多种建模技巧。通过大量的AI资源,学习者可以获得设计灵感,并在自己偏好的建模软件(如Maya, Blender, Cinema 4D等,本课程以3ds Max为例)中进行实践。 课程内容涵盖: * **AI驱动的建模灵感**:利用AI技术生成新的设计思路,应用于3D建模。 * **材质制作**:学习传统渲染和现代PBR(基于物理的渲染)材质的创建技术,适用于实时渲染世界。课程将展示多种软件的使用及参数设置。 * **UV展开与贴图**:理解UV坐标的创建和应用。 * **角色绑定(Rigging)与动画**:深入了解角色骨骼绑定原理,以及在3ds Max中创建的动画,并导出至主流3D图形软件。 课程资源包括: * AI参考图 * 渲染测试实例 * 3ds Max 2020和2017及Vray GPU 4.2的示例文件 * 包含Rig、Skin和Texture的3ds Max 2017 Scanline示例文件 * 包含动画的FBX文件 本课程适合所有对赛博格角色制作流程感兴趣的学习者,通过实际案例学习先进的3D创作技术。
Note: The Speaker's voice is generated in AI Text to speech, Automatic subtitles are available.Topics: in this course we will study how new artificial intelligence technologies can become a source of inspiration for today's 3D modeling techniques and integration related to rendering and Ai.The Making of illustrates and analyzes how a female Cyborg character was created through different modeling techniques, through the countless Ai resources it will be possible to design new designs as a source of inspiration for our favorite modeling program; in this course I will use 3ds max but each of you can use the modeling program most congenial to him such as Maya, Blender, Cinema 4D etc etc.In addition to modeling we will observe what were the techniques for creating materials in different solutions, for a classic render and for the most modern PBR materials intended for the real time world, I will use different programs for this and I will show you the settings suitable for the purpose.We will also talk about Mapping coordinates to understand how they were created.There will be plenty of ideas to understand how the character's Rig was made and with which Tools the animations of the female Cyborg were created in 3ds max and exported for the most popular 3D graphics programs.If you are interested in understanding how this story was created, press the play button on this course and enjoy this Making of.The following resources are available in the course:1_AI references.2_render tests.3_example files for 3ds max 2020 and 2017 and Vray GPU 4.2.4_example file for 3ds max 2017 scanline including Rig and Skin and Texture.5_FBX file including animation.Note: the example files are attached to the lessons:002_Different types of Cyborg036_Introduction Rig Cyborg