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所在平台: Udemy |
课程主页: https://www.udemy.com/course/from-3ds-max-to-unreal-engine-5/
课程评论:没有评论
Coursera 课程《从 3Ds Max 到 Unreal Engine 5》是一个实用性课程,旨在帮助用户从 3Ds Max 顺利过渡到 Unreal Engine 5。 本课程将涵盖以下关键内容: * **3Ds Max 基础操作与准备:** * 熟悉 3Ds Max 用户界面和导航。 * 设置单位,确保与 Unreal Engine 兼容。 * 掌握图层管理。 * 学习网格优化技巧,提升性能。 * 理解材质 ID 设置,优化材质导入。 * 学习附件(Attachments)和分离(Detachments)操作。 * 编辑网格法线,确保模型显示效果。 * 正确设置 UVW Map 和 Pivot 点。 * 掌握 FBX 和 Datasmith 导出流程,确保兼容性。 * **Unreal Engine 5 入门:** * 下载并熟悉 Unreal Engine 5。 * 掌握 Unreal Engine 用户界面和导航。 * 学习将模型导入 Unreal Engine 的方法。 * **综合应用与最佳实践:** * 了解导出到 Unreal Engine 的国际标准和要求。 * 学习 Sketchup 和 Revit 模型如何导出到 Unreal Engine。 * 通过案例研究,巩固所学知识。 课程结束后,学习者将能够: * 识别将模型从 3Ds Max 导出到 Unreal Engine 5 的所有关键准备工作。 * 自信地将模型用于建筑、室内设计和游戏设计项目。 * 通过有效的模型组织、排列和导出,成为 resourceful 的用户,无论使用何种 3D 软件,都能顺利将模型导入 Unreal Engine。 总之,本课程提供了一条清晰的路径,帮助 3Ds Max 用户掌握进入 Unreal Engine 5 世界所需的技能和知识,以实现高效的跨平台工作流程。
AboutThis mini-course will teach you everything you need to know about transitioning from 3Ds Max to Unreal Engine 5, how to navigate within Max, and all the needed topics to consider fixing in each project before exporting to Unreal such as units, materials, pivots, UVW maps, mesh optimization, and many other important topics.We will be guiding you through what to do and what not. You will learn all the international standards and requirements to export from your 3D software to Unreal Engine 5, making sure it's as simple as possible.In this class, you will learnCourse IntroductionCase studyMax user interfaceUnits setupMax navigationLayering in MaxMesh optimizationMaterialsID's Attachments and detachmentsEditing mesh normalUVW MapPivotsFbx ExportDatasmith exportDownloading Unreal EngineUnreal UI and NavigationImporting to Unreal EngineExporting from Sketchup and RevitAt the end of this courseYou will be able to identify all the relevant topics you need to export from Max to Unreal, which is compatible with architectural, interior design, and game design projects.We will ensure that you become resourceful enough to organize, arrange, and export various models into Unreal Engine through any 3D software.