Female Barbarian Warrior Vol. 1 - Sculpting in Zbrush

所在平台: Udemy

课程主页: https://www.udemy.com/course/female-character-in-zbrush/

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课程名称:女性野蛮人战士 第一卷 - Zbrush雕塑 概述:本课程的讲师是Nikolay Naydenov,他是一位资深角色艺术家,目前在Gameloft工作。Nikolay自小对艺术充满兴趣,闲暇时总是阅读书籍或在笔记本上涂鸦。自2007年以来,他一直在游戏行业工作,参与了多个项目,其中最让他自豪的是《帝国的征途》。作为角色艺术家,Nikolay热爱他的工作,尤其是在可以自由发挥概念和创意时。他建议初学者多花时间学习软件,效率和速度并重,同时深入研究解剖、面部及肌肉结构。他指出,任何专业的精通都需要大量的练习,并建议学生不断寻找改进的机会,永不满足。他坚信,好的成果需要时间和其他享乐的牺牲,这将把热情转变为职业。 课程信息:在本课程中,我们将学习如何使用ZBrush创建女性野蛮人战士角色,仅使用ZBrush提供的工具。课程开始时,我们将重建程序自带的女性基底模型。随后,您将学习如何设计和原型开发,从头开始调整设计,直到达到我们想要的轮廓和形状。我们将理解Zmodeler刷的工作原理,并制作一个简单的刀具。接下来,我们将制作逼真的眼睛,从零开始设计每件护甲并进行细节雕刻。您将学习如何使用Fibermesh制作基础头发,以及制作角色的武器。然后,我们将学习如何制作精细的皮肤细节以及护甲细节。最后,我们将学习如何给角色摆姿势,以发挥其最大效果。最终,我们将获得一款专业级高多边形角色模型。 课程大纲:无

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Instructor InfoNikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession. Course Info In this course, we will learn how to create a female barbarian warrior character in ZBrush using only the tools that ZBrush itself provides. We will start by remodeling the female basemesh that comes with the program. Then you will learn how to invent and prototype your design, how to develop it from scratch and adjust it easily until we reach the silhouette and forms we like. We will understand how the Zmodeler brush works by making a simple knife. We will go through the process of making realistic eyes, make every piece of armor from scratch and detail them. You will learn how to make basic hair from Fibermesh and also make the character weapon. Then we will learn how to make fine skin detail as well as armor detail. Lastly we will go through the process of posing the character to get the most out of it. At the end we will have a professional looking high polygonal character in Zbrush.

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