Realistic Fantasy Game Environment in Maya & Unreal Engine

所在平台: Udemy

课程主页: https://www.udemy.com/course/fantasy-game-environment-in-maya/

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课程名称:使用Maya和Unreal Engine创建逼真的幻想游戏环境 课程概述: 大家好,欢迎来到这个令人兴奋的教程课程,学习如何从头到尾创建游戏环境。我的名字是Emiel Sleegers,我是一名拥有多年经验的高级3D环境艺术家,此课程专为中级艺术家设计,旨在教授如何使用Maya、Zbrush、Substance Painter和Unreal Engine 4等软件创建实时游戏环境。 在课程开始时,我们将讨论参考资料并计划环境的制作。学习的第一步是建立环境的块状模型,以确保比例和构图的准确性。然后,我们将重点制作岩石,这是本教程的主要组成部分。我们将首先在Zbrush中完成岩石雕刻,使用Maya设置低多边形模型,并在Marmoset Toolbag中烘焙岩石。接着,我们会在Substance Designer中创建岩石材质,并在Unreal Engine中制作特殊材质,使岩石看起来更加生动。为了控制岩石的污垢和高光效果,我们会在Substance Painter中快速创建一个特殊的蒙版。 完成岩石后,我们将进入苔藓系统的制作,这是环境中的第二重要元素。我们将在Substance Designer中创建苔藓材质,并演示如何利用此材质创建程序性苔藓和手工制作的模糊苔藓,应用于岩石上。 最后,我们将设置环境的灯光和构图,创建场景中的植物(利用Speedtree),构建寺庙建筑及其特殊的可平铺边缘损坏效果。当我们对整个环境满意时,我将展示如何创建最终的作品集截图和动态飞行经过视频。 通过参加本课程,您将建立坚实的基础与技能,能够应对几乎所有类型的游戏环境,无论是有机还是城市环境。欢迎加入我,共同开始这个课程!

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Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as a Senior 3D Artist at FlippedNormals. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info Hello everyone! And welcome to this very exciting tutorial course on how to create a game environment from start to finish.My name is Emiel Sleegers, I am a senior 3d environment artist who have years of experience working for AAA game studios and I will be your tutor for this course.In this course we will go over on how to create a Realtime game environment completely from scratch.That means that we will make it 100% from start to finish and we will have 95% of this tutorial in real time.For this course we will be using Maya, Zbrush, Substance painter and designer, a tiny little bit of photoshop, marmoset toolbag, Speedtree and unreal engine 4.I know, I know it might sound like a lot of programs but I will make sure that everything in this tutorial is easy to understand and follow.Now, this tutorial is targeted towards intermediate artists, these are artists who are already familiar with the tools I just mentioned but just want to learn the workflows and techniques to creating a video game environment.As a quick little overview.We will start this course off with going over our reference and discussing on how we are going to create this environment.We will then start by making a nice blockout of the environment so that we have accuracy in the scaling and composition.We will first focus on the rocks since those are one of the main components in this tutorial.This means we will first complete all the rock sculpts in Zbrush. Setup the low poly in maya and bake the rocks in marmoset toolbag. Then we will create a rock material inside of substance designer and a special material inside of unreal engine to make the rocks look amazing. For this we also need to quickly create a special mask in substance painter which will give us control over the dirt amount and highlights of the rocks.After we have done all that we will move on to our moss system, since this is probably the second most important thing in this environment.I will start by creating a moss material inside of substance designer.Then I will show you how to use this material to create both procedural moss and hand made fuzzy moss for all your rocks.Finally, we will start by setting up our environment, doing lighting and composition passes. We will create some foliage inside of speedtree and placing it in our scene. We will create our temple building along with special tileable edge damages. And once we are happy with the entire environment, I will show you how to create some final portfolio screenshots and flythroughs.If you follow this course you will have a very solid foundation and skillset to tackle almost any kind of game environment, no matter if it is organic or urban.So why don't you come and join me at victory3d and we can get this course started!

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