Facial Anatomy & Character Portrait for Blender Artists

所在平台: Udemy

课程主页: https://www.udemy.com/course/facial-anatomy-for-blender-artists/

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课程简介

**课程名称:** 面部解剖与Blender角色肖像创作 **课程简介:** 本课程专为希望提升 Blender 角色制作技能的艺术家而设计。课程将深入研究人体面部的底层结构,系统学习头骨、脂肪和肌肉的解剖知识。通过细致的讲解和实操,学员将培养卓越的观察能力,能够准确识别面部表面的每一个细节和形态。 掌握基础解剖知识后,学员将亲手创作写实风格的角色肖像,并将解剖学知识与参考素材相结合。课程将涵盖从模型重拓扑、UV展开、烘焙到贴图绘制的全过程。学员还将学习创建自定义皮肤印章,用于高精度皮肤纹理(如毛孔和皱纹)的制作。 此外,课程还会深入讲解 Blender 的节点系统,教授如何构建节点网络以实现逼真的皮肤效果。同时,还将指导学员制作逼真的眼睛、眉毛、睫毛、面部绒毛和头发。利用顶点组和权重绘制技术,学员将能有效地控制粒子毛发系统。 在服饰方面,课程将运用 Blender 的布料模拟功能,教会学员创建逼真的布料材质,并学习如何将照片投影到模型上,为衣物添加额外的纹理细节。 完成角色制作后,学员将学习如何制作电影级的镜头,为自己的作品生成具有职业竞争力的展示素材。 **适合人群:** * 对角色肖像创作遇到瓶颈,希望提高写实感的 Blender 用户。 * 渴望深入理解面部解剖学,并将其应用于 3D 创作的艺术家。 * 有耐心、时间和自我驱动力,愿意投入时间学习的学员。 **核心内容:** 1. **面部解剖学:** 深入学习头骨、脂肪、肌肉等结构。 2. **角色肖像创作:** 基于解剖知识和参考素材进行雕刻和造型。 3. **Blender 工作流程:** 重拓扑、UV展开、烘焙、贴图绘制。 4. **材质与纹理:** 创建自定义皮肤印章,运用 Blender 节点实现逼真皮肤。 5. **毛发与细节:** 制作逼真的眼睛、眉毛、睫毛、绒毛和头发,利用顶点组和权重绘制控制毛发。 6. **布料模拟:** 使用 Blender 布料模拟创建逼真服饰,并添加照片纹理。 7. **渲染与展示:** 学习制作电影级镜头,为角色生成作品集。 **课程承诺:** 通过学习本课程,您将显著提升角色创作的真实感和技艺水平。

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课程详情

Have you tried sculpting and texturing a realistic face and no matter how much effort you put into it, it doesn't turn out the way you want it? Are you just fed up of not getting anywhere with your skillset? Then welcome to the Facial Anatomy and Portrait Course for Blender Artists. My name is Corazon Bryant, professional 3D artist and educator. I will be your instructor here. In this course, we will take the time to truly understand the underlying structure of the human face. We will dive in deep and study the facial anatomy the correct way by dissecting each important parts of the skull, fat, and muscles. You will gain exceptional observational skills that will allow you to identify every little bump and forms that show on the surface of the human face. After you obtain the foundation of the facial anatomy, you will apply what you have learned by creating a realistic portrait. We will sculpt and make connections between our references and our anatomy knowledge. I will show you have to retopologize, unwrap, bake and texture. We will create custom skin stamps that we can utilize as high resolution textures for skin pores and wrinkles. Another huge part of creating believable skin is understanding the nodes of Blender and how to construct a network of them to achieve lifelike results. We will make realistic eyes, eyebrows, lashes, facial fuzz, and hair. Vertex group and weight painting are significant methods we will use to control our particle hair system. To create our realistic cloth, we will use Blender's cloth simulation. I will show you how to create fabric and how to project a photo on the mesh to add an extra texture on our jacket. Once everything is done, you will learn how to generate a cinematic film shot of your character that you can use for future job opportunities. If you have the patience, time, and self-motivation, then this course will do extreme wonders for you. If you feel that your character creation skill is not improving, then it is time for you to learn the anatomy. Come and join this course at Victory3D.

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