|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/exploring-lyra-for-game-development-in-unreal-engine-52/
课程评论:没有评论
**Unreal Engine 5: Lyra 游戏开发探索** 本课程专为希望深入了解 Unreal Engine 5 Lyra 示例项目及其 Gameplay Ability System (GAS) 框架的开发者设计。课程重点在于教授现代游戏开发方法,并仅使用虚幻商城中的免费资源。 **核心内容:** * **Lyra 框架与 GAS:** 深入理解 Lyra 框架的关键特性和 Gameplay Ability System 的概念,并学习如何将其应用于自身游戏开发流程。 * **蓝图与 C++ 混合开发:** 课程将主要使用蓝图进行开发,同时对 Lyra C++ 框架进行少量必要自定义。 * **模块化开发:** 采用模块化游戏开发方法,逐步构建包含战斗功能的独特游戏。 * **内容亮点:** * 使用商城角色和 MetaHumans。 * 通过蓝图和 C++ 对 Lyra 游戏玩法进行定制。 * 利用程序化工具创建照片级写实丛林开放世界环境。 * 扩展 Lyra 功能,添加弓箭手和近战能力。 * 深入解析 Lyra 组件的实现,探索其蓝图。 * **版本兼容性:** 课程基于 Unreal Engine 5.2,同时涵盖了 UE 5.3 中的 Lyra 框架变化,以及 UE 5.4 的自动骨骼重定向流程。 * **学习目标:** 课程结束后,学员将能熟练运用 Unreal Engine 5 的 Lyra 框架,为开发元宇宙虚拟世界和下一代游戏打下坚实基础。 * **适用人群:** 适合有一定 Unreal Engine 基础,希望更深入学习 Lyra 框架的初学者到中级开发者。课程不包含 Unreal Engine 基础概念讲解,而是侧重于 Lyra 的应用。 * **更新与支持:** 课程将持续更新,免费提供终身更新。学员可通过 Discord 频道获取课程疑问解答和支持。 **注意:** 课程中提到的付费资源(如 Ultra Dynamic Sky)仅为参考和建议,完全可选。
In this Course, you will learn Modern Game Development approaches using Unreal Engine 5 and Lyra Sample Project as a Gameplay Ability System Framework. Only Free assets from the Marketplace will be used throughout this course. We will be using Mostly Blueprints throughout the course with a little customization to the Lyra C++ Framework in a very few places.This Course is not intended to be Step by Step. It is particularly targeted to the Unreal Engine Developers who wants to know more about Lyra Framework and the features available. So there will be many use cases covered on how to use the Lyra Framework features in your game development workflow.This Course is made in Unreal Engine 5.2. But the Lyra Framework concepts are still the same in the Later Unreal Engine version. There are sections in the course to highlight the changes in the latest version of the Unreal Engine 5.3. and I have also added a new video to Unreal Engine 5.4 Auto Retargeting process to get even more better results changing the skeletal mesh. This course will be "To the Point" and no time will be wasted. We will be exploring the different features in Lyra and How we can use them in modern game development projects. In this course, we will cover the development of a Combat game using the reusable features in Lyra. We will start with the understanding of the Lyra Framework features and the concepts of Gameplay Ability System. Then gradually start making modifications and add more features to build our own unique games. We will be using the Market place Characters and Metahumans in this course.We will do some customization to the Lyra gameplay with changes to the Blueprint and C++. We will also create a photo realistic open world Jungle environment using Procedural tools. We will then extend the Lyra Features and add Archer and Melee Abilities. We will then deep dive into the implementation of some of the Lyra Components and explore the blueprints.We will start the course very light with Basic concepts of Lyra and slowly start using the Lyra features to develop the game. Modular game development approach is followed. The course is targeted for Beginner to Intermediate level Unreal Engine game developers. We wont cover the Unreal Engine concepts from the scratch, but focus more towards using Lyra in Unreal Engine.By the end of this course , you will get a good understanding of using the Lyra Framework in Unreal Engine 5.2.This course will be a good foundation to develop your own virtual worlds for the metaverse and get ready for the Next generation game development.This Course will continue to grow with a lot more features added on a regular basis. You will get lifetime course updates for free.Note: Any reference to the Paid assets (Ultra Dynamic Sky in one of the lectures) are just for reference and a better suggestion and completely optional.You can Join our Discord Channel for any queries about the Course and for the Support.