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所在平台: Udemy |
课程主页: https://www.udemy.com/course/escapecourse/
课程评论:没有评论
《终极3D环境动画课程 - Blender》是一门涵盖AAA级3D环境动画制作的全面课程,适合从新手到经验丰富的3D艺术家。课程时长约13小时,分为19个章节,全程清晰讲解,无任何遗漏。 课程内容从灵感收集、建模(从基础块达到高精度模型)、UV展开、材质贴图(深入讲解Substance Painter的应用)、灯光设置、植物创建(包括散布、风力模拟和几何节点)、构图概念、动画制作(相机、草地等)到渲染设置、Blender后期合成(气氛营造)以及达芬奇调色等,几乎涵盖了3D环境动画制作的所有重要环节。 课程主要使用的软件包括Blender、Substance Painter、SpeedTree和达芬奇调色,并会详细介绍其功能和应用,但同时也强调这些知识可以灵活应用于其他同类软件。即使你只对特定环节(如建模或调色)感兴趣,课程也极具价值。 课程以高度优化的方式呈现,每章节时长在10-30分钟之间,力求保留关键过程信息,同时避免冗长乏味的内容。学员可根据兴趣自由跳过章节,但整个流程是循序渐进的。课程提供高质量的讲解和丰富的行业经验分享,旨在帮助学员快速入门或提升3D技能。
This course covers EVERYTHING that goes into producing a AAA 3D environment animation!Designed for both experienced and beginner 3D artists, I'll bring you through all the steps I took while creating my most ambitious render.that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It's 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously.basically it won't waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There's TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there's something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can't imagine this course wouldn't be the perfect thing for the job. The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone's pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I'll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it's worth grabbing too! Super exciting to have you on board.Things covered:Inspiration and reference gatheringModeling - Blockout to High PolyUV UnwrappingTexel Density CalculationsSubstance Painter - Basics to Advanced Material Creation & TexturingLightingFoliage - Scattering, wind systems using Geometry Nodes, moreGeometry nodesBuilding conceptsSpeedTree - Tree creation basics + advanced tree breakdownVarious animation tasks - Camera, grass, etc.Rendering - Render settings breakdownBlender compositing - Atmosphere, etc.Color Grading - Complete color grading workflow using Davinci Resolve(and more)Softwares covered:BlenderSubstance PainterSpeedTreeDavinci ResolveVarious - GIMP, etc.Course format:There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it's optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!