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所在平台: Udemy |
课程主页: https://www.udemy.com/course/elearning-gamification-with-storyline-game1/
课程评论:没有评论
课程名称:电子学习游戏化与Storyline- 微型游戏#1-4 课程概述:游戏化是电子学习中的一个热门话题,拥有良好的理由。研究表明,游戏化能够提升学生参与度,增加内容的保持率,最终提高工作表现。将游戏化融入电子学习不仅需要理论知识,还需具备实际构建能力。本课程将教您如何拆解和构建自己的电子学习微型游戏,您将亲自体验并玩“战胜时钟”电子学习微型游戏,了解游戏的所有元素,示范如何从头开始构建游戏,并探索三个额外的游戏以及游戏化的有效性。 课程内容及结构:在不足一小时的时间里,您将学习如何修改和构建四个电子学习微型游戏。首先,您将玩一个简单的配对游戏“战胜时钟”,该游戏要求您在计时器倒计时0之前,将图标拖放到相应的文本描述旁边。接下来,您将下载原始Storyline游戏文件,拆解游戏各个元素的功能,包括图层、对象、变量、音频等。然后,您将按照逐步说明从零开始构建并发布游戏。在构建游戏后,您还将探索另外三个游戏,了解游戏化的原则及其有效性,分析如何支持“流”的状态,并根据不同的玩家类型进行设计。最后,您将运用所学知识,修改游戏以符合您的内容和设计。 通过本课程,您将掌握在自己的电子学习项目中开发游戏的技能。无论您是电子学习新手还是经验丰富的专业人士,游戏设计都需要与传统内容有所不同的设计和工作流程。了解如何使用各种工具,并结合游戏化的知识,您将能够使自己的项目变得更加引人入胜和具有影响力。
Gamification is a hot topic in eLearning- and for good reasons. It has been proven to boost student engagement and increase content retention- ultimately leading to enhanced work performance. Incorporating gamification in your eLearning requires both the theory about how and why to use it and the practical know-how to build it.Learn How to Deconstruct and Build Your Own eLearning Micro GamePLAY the ‘Beat the Clock' eLearning micro gameDECONSTRUCT all of the elements of the gameBUILD the game from scratch with step-by-step instructionsEXPLORE three additional games and why gamification worksANALYZE how you can adapt and include these games in your eLearning projectsMaster How to Develop Games for Your Own eLearning ProjectsGame design in Articulate Storyline uses many tools that you may already be familiar with. However, whether you're a newbie to eLearning or an experienced pro, developing and utilizing games in your eLearning projects requires different designs and workflows than typical content. When you understand how to use these tools and combine it with the knowledge of why and when to use games and gamification within your eLearning, you'll be able to make your projects more engaging and impactful.Content and OverviewIn less than an hour, you'll learn how to modify and build four eLearning micro games. First, you'll play the game called ‘Beat the Clock'. This is a simple matching type game in which you must drag and drop icons to their corresponding text descriptions before the timer counts down to 0. Next, you'll download the original Storyline game file and deconstruct the game to see how all of the elements work together including layers, objects, variables, audio, and more. Then, you'll see how to build and publish the game from scratch, with step-by-step instructions. Once you've built the game, you'll then explore three more games. Then you'll explore what gamification principles are, why they work, how they help you sustain the state of ‘Flow', and how to design for different player types. Last, you'll analyze and apply your learning to modify the game to your own content and design.