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所在平台: Udemy |
课程主页: https://www.udemy.com/course/dynamic-2d-video-game-character-design-and-animation/
课程评论:没有评论
课程名称:动态2D角色动画与角色设计工作流程 课程概述:在本课程中,我将以最简单、最清晰的方式教你如何设计和动画2D游戏角色。你将获得我实际工作流程的近距离观察,从开始到结束。到系列课程结束时,你将能够构建模块化的游戏角色,使其具备大多数游戏角色所需的无限移动和姿势。你还将学习如何创建角色表情,并根据角色的行动进行切换。 在本课程中,你将学习: - 如何设计适用于所有屏幕的2D游戏角色 - 如何将色彩理论应用于游戏角色 - 如何构建模块化的2D游戏角色 - 如何导航Spriter的时间轴 - 如何采用我的“基础优先”动画与设计方法 课程的重点是始终从最终目标出发!你不仅将学习如何动画2D游戏角色,还将学习如何为多个屏幕尺寸设计角色。由于屏幕越变越小,并不是每个人都在电视上玩游戏,因此最大化屏幕表现空间,使主要角色显得突出至关重要。 课程还将涉及简单的色彩理论,以帮助我们为角色创造一个与环境搭配的配色方案。我们将在特定比例下设计角色,使其在玩家看到并与之互动时,能够清晰明了地理解角色的能力。我们将基于前面刚完成的简单跳跃动画,继续创建基本的行走循环。 我将采用的教学方法是,首先建立坚实的基础动画,然后在基础上叠加二次动画,这样可以确保核心动画的完整,而不至于过早陷入细节之中。今天就来注册吧!
In this course, I will teach you how to design and animate 2-D game characters in the simplest, clearest way possible. You will get an over the shoulder viewpoint of my actual workflow from start to finish. By the end of the series, you will be able to build modular game characters that allow for an unlimited amount of movement and poses needed for most game characters. You will learn how to create expressions and switch them out depending on what actions the characters were taking. In this course, you will learn: how to design a 2-D game character that works across all screenshow to apply color theory to your game characterhow to build a modular 2-D game character how to navigate Spriter's timelinehow to work with my "Foundation First" approach to animation and designand much more! Always start with the end in mind! In this course, you will not only learn how to animate 2-D game characters, but I will also teach you how to design characters for multiple screen sizes. Screens are now smaller than ever, and not everyone plays games on a TV, so is essential that we maximize the screen real estate so the main character stands out as they should. We will also touch on simple color theory so we can create a color scheme for the character that works well with his environment. We will design the character in specific proportions that will allow for the most readability and clear understanding of what the characters capable of as soon as the player sees and interacts with the character. We will then move on to a basic walk cycle building off the momentum from the simple jump animation we just finished creating. The methodology I'll be using for these lessons is that we make a solid foundational animation, then overlay our secondary animation over the foundation, this ensures that the core animation is complete and we don't get bogged down with details too early. Enroll today!