Drag Race: How we are doing this with Unity 6 and URP

所在平台: Udemy

课程主页: https://www.udemy.com/course/drag-race-how-we-are-doing-this-with-unity/

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## 课程总结:《Drag Race: How we are doing this with Unity 6 and URP》 本课程面向中高级Unity开发者,旨在带领学员从一个接近可发布状态的、基于Unity 6和URP(通用渲染管线)的移动端真实赛车项目出发,深入学习和实践游戏开发的各个关键系统。**该课程并非零基础教学,而是提供一个功能齐全的Unity项目和.NET Core API后端,供学员进行修改、优化和功能扩展。** **课程亮点与内容:** * **完整Unity项目 (URP, Unity 6):** 项目预先构建了复杂的用户系统(包括认证、钱包和燃油管理)、车辆购买、车库管理、车辆等级系统,以及基础的赛车模式。 * **.NET Core API后端:** 提供了一个已部署的服务器,集成了SQL Server,用于处理游戏数据和状态。 * **深度技术讲解:** * **用户创建/登录 (已完成):** 涵盖了用户注册、登录流程,以及与之关联的钱包和燃油管理。 * **车辆购买 (已完成):** 演示了如何在展厅中展示车辆的属性(价格、性能等)并进行购买。 * **车库管理 (已完成):** 允许用户查看和管理已拥有的车辆。 * **车辆等级系统 (已完成):** 实现了车辆的等级区分和管理。 * **车辆定制 (颜色) (已完成):** 提供了车辆颜色选择的功能。 * **赛车规则 (已完成):** 从API获取数据以创建简单价格和对手,用于赛车屏幕。 * **脚本深度解析:** 重点讲解如何扩展和复用现有的脚本和UI系统,提升代码复用性和可维护性。 * **详尽文档:** 提供关于项目当前状态、功能以及可扩展点的详细文档。 **特别说明:** * **赛车核心玩法未实现:** 课程鼓励学员自行实现赛车部分的物理引擎、游戏逻辑等,为学员提供了极大的创作空间。 * **目标受众:** 适合已经掌握C#、Prefab、UI和基础脚本的Unity开发者,以及对API驱动的游戏状态、服务器-客户端同步和移动游戏性能优化感兴趣的开发者。 **您将学到:** * 在真实的、可扩展的移动游戏项目中使用Unity 6和URP。 * 如何设计和实现复杂的游戏系统,如用户认证、资产管理和游戏内经济。 * 如何构建和集成API后端来支持游戏功能。 * 优化URP管线以实现高质量视觉效果,同时兼顾中等配置设备性能。 * 专业的代码编写和项目扩展技巧。 **强烈建议在报名之前,仔细查看每节课的预览视频,以确保课程内容符合您的预期。**

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Take your Unity skills to the next level by dissecting and expanding a near-production-ready drag racing game built for mobile devices. This course is not a step-by-step beginner tutorial-instead, we provide you with a fully functional project and deep-dive explanations into key systems, allowing you to modify, optimize, and extend the game like a professional developer.Important: What is included (done) is in the process section, please review it carefully for details! Each of our lectures has previews; so please review them to answer for your questions; or ask us before enrolling:)What's Included?Full Unity Project (URP, Unity 6) - Prebuilt with user auth, garage management, car buying, and basic racing mode..NET Core API Backend - Ready-to-deploy server with SQL Server integration.In-Depth Documentation - Covers current state, features, and extension points.Script Deep Dives - Learn how extend or reuse the scripts and UI's.Who Is This For?Mid-to-Advanced Unity Devs - You know C#, prefabs, UI, and basic scripting but want to work on a real-world scalable project.Developers Interested in Games - Learn API-driven game state and server-client sync.Mobile Game Optimizers - Tweak URP for high-end visuals while keeping mid-range device support.PROCESS:User Creation / Login: DONE - Simple process for user creation etc. at the very beginning of the game which handles wallet and fuel management etc.Buy Vehicle: DONE - Buying vehicles (seeing their price, power etc. in a showroom), adding to garageGarage Management: DONE - To see and navigate through your carsTier Management: DONE - Tier management for the vehiclesCustomization - Color: DONE - Color selection for the carsRace - Regulation: DONE - Returns a simple price from API and creates an opponent for the race screenRacing is not implemented. We encourage to you to use your own physics etc. there.Enroll now and start expanding a professional-grade drag racing game!

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