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所在平台: Udemy |
课程主页: https://www.udemy.com/course/dnd-encounter-design/
课程评论:没有评论
课程名称:学习遭遇设计! 课程概述:本课程将带您了解遭遇设计的基础知识,并提供一个框架,使您能够像专业设计师一样构建遭遇!即使您对《龙与地下城》(D&D)不太熟悉也没关系!虽然一些示例可能不太理解,但基本理论适用于任何游戏。本课程主要讲述如何创建强度曲线,以定义您的遭遇动态。您将学习如何将这种曲线与玩家体验进行映射,并确定能够实现该曲线的游戏机制。通过这种方式使用框架,您将大幅提升您在设计思考方面的能力! 《龙与地下城》(以及其他桌面游戏)是学习设计的绝佳起点。游戏设计的技巧本身就是一种深奥而复杂的技能,需要随着时间的推移耐心和练习来建立。虽然在创建视频游戏时脚本编写是必要的,但这一部分开发也相对复杂,往往会使您难以集中精力提升设计水平。而为《龙与地下城》设计则门槛较低。如果您了解游戏的基本规则,您可以立即开始设计和迭代!
This course will take you through the basics of encounter design and lay out a framework that allows you to build encounters like a pro designer! If you don't know D & D well, that's okay! Some of the examples might not make sense, but the basic theory is applicable to any game.This is all about creating intensity curves to define the dynamics of your encounter. You then take that curve and map player experience onto the curve, and determine game mechanics that then accomplish the curve. By using this framework in this way, you'll immediately level up your ability to think about design in a huge way!Dungeons & Dragons (and other tabletop games) are an excellent place to start if you're learning how to design. The craft of game design is itself a deeply nuanced and intricate skill that needs to be built over time with patience and practice. While scripting is necessary to know if you're creating video games, that part of development is also complicated and can often make it harder to focus on improving as a designer.Designing for Dungeons & Dragons has much less barrier to entry. If you know the basics of the game, you can start designing and iterating right away!