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所在平台: Udemy |
课程主页: https://www.udemy.com/course/design-patterns-interview-questions/
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课程名称:600+ 设计模式面试问题练习测试 课程概述:欢迎来到终极设计模式面试问题练习测试课程!无论你是经验丰富的开发人员希望复习设计模式知识,还是求职者准备面试,这个课程都专为你量身定制。在这个练习测试课程中,我们涵盖六个重要部分,深入探讨在面试中常见的各种设计模式和相关概念。通过精心设计的练习问题,你将有充分的机会测试自己的理解并提升技能。 **课程内容:** **第一部分:创造型模式** 重点理解软件设计中对象的创建。包含: - 单例模式:了解如何实现该模式以及其在创建类实例时的应用场景。 - 工厂方法模式:学习如何创建对象而无需指定确切的类。 - 抽象工厂模式:学习如何创建相关或依赖对象的家庭,无需指定具体类。 - 建造者模式:掌握逐步创建复杂对象的技巧。 - 原型模式:通过复制现有实例来创建新对象。 - 对象池模式:理解如何管理可重用对象池以提高性能。 **第二部分:结构型模式** 关注类和对象的组合,形成更大结构。包括: - 适配器模式:学习如何使不兼容的接口协同工作。 - 桥接模式:理解抽象与实现的解耦。 - 组合模式:深入研究如何将对象组合成树形结构以表示部分-整体层次。 - 装饰器模式:探索如何动态地向对象添加责任。 - 外观模式:简化复杂子系统,提供统一接口。 - 代理模式:理解如何通过代理或占位符控制对对象的访问。 **第三部分:行为型模式** 关注对象之间的通信,增强灵活性和可维护性。包含: - 观察者模式:学习定义对象之间的一对多依赖关系。 - 策略模式:定义算法的家族,将每种算法封装,并实现可互换。 - 命令模式:将请求封装为对象,从而允许输入、请求和操作的参数化。 - 迭代器模式:提供一种按顺序访问聚合对象的元素而不暴露其底层表示的方法。 - 模板方法模式:在超类中定义算法的框架,但允许子类重写特定步骤。 - 访客模式:学习如何代表在对象结构的元素上执行的操作。 **第四部分:架构模式** 提供软件工程中的架构问题解决方案。包括: - 模型-视图-控制器(MVC)模式:探索将应用程序分为三个主要组件。 - 模型-视图-视图模型(MVVM)模式:深入探讨将应用程序分为三个相互关联的组件。 - 分层架构模式:理解将应用程序分为不同层。 - 微服务模式:学习如何构建由小型、独立可部署服务组成的系统。 - 事件驱动架构(EDA)模式:掌握系统内事件的处理。 - 面向服务架构(SOA)模式:探索以可互操作服务的形式设计和开发软件。 **第五部分:并发模式** 解决并发编程中的挑战。包含: - 活动对象模式:确保方法调用被排队,而不是立即执行。 - 监视对象模式:同步对共享资源的访问。 - 线程池模式:管理一个线程池以异步执行任务。 - 不可变对象模式:确保对象的状态在构造后无法修改。 - 双重检查锁定模式:通过首先测试锁定标准,减少获取锁定的开销。 - 半同步/半异步模式:管理系统中的同步与异步通信。 **第六部分:反模式** 软件开发中的常见陷阱。包括: - 单例滥用:探索单例模式的误用实例。 - 上帝对象反模式:理解创建过于复杂的类。 - 意大利面条代码反模式:深入剖析结构差、缺乏条理的代码。 - 黄金锤反模式:学习如何避免无视适用性而依赖熟悉的工具或解决方案。 - 魔法数字反模式:掌握避免硬编码数值。 - 熔岩流反模式:探索因害怕破坏系统而保留的过时或无用代码。 立即注册这个设计模式面试问题练习测试课程,提升你的软件工程技能。通过实践练习和详细解释,你将为下次面试做好充分准备!
Design Patterns Interview Questions and Answers Preparation Practice Test Freshers to ExperiencedWelcome to the ultimate Design Patterns Interview Questions Practice Test course! Whether you're a seasoned developer looking to brush up on your design pattern knowledge or a job seeker preparing for interviews, this course is tailored just for you.In this practice test course, we cover six essential sections, each diving deep into various design patterns and related concepts commonly asked in interviews. Carefully crafted practice questions, you'll have ample opportunity to test your understanding and sharpen your skills.Section 1: Creational PatternsCreational patterns are crucial for understanding how objects are created in software design. In this section, you'll explore:Singleton Pattern: Understand the implementation of this pattern and its use cases in creating a single instance of a class.Factory Method Pattern: Dive into creating objects without specifying the exact class to be instantiated.Abstract Factory Pattern: Learn how to create families of related or dependent objects without specifying their concrete classes.Builder Pattern: Master the creation of complex objects step by step.Prototype Pattern: Explore the creation of new objects by copying an existing instance.Object Pool Pattern: Understand how to manage a pool of reusable objects to improve performance.Section 2: Structural PatternsStructural patterns focus on the composition of classes and objects to form larger structures. This section covers:Adapter Pattern: Learn how to make incompatible interfaces work together.Bridge Pattern: Understand decoupling abstraction from implementation.Composite Pattern: Dive into composing objects into tree structures to represent part-whole hierarchies.Decorator Pattern: Explore dynamically adding responsibilities to objects.Facade Pattern: Master simplifying complex subsystems with a unified interface.Proxy Pattern: Understand controlling access to objects by using a surrogate or placeholder.Section 3: Behavioral PatternsBehavioral patterns focus on communication between objects, enhancing flexibility and maintainability. This section includes:Observer Pattern: Learn how to define a one-to-many dependency between objects.Strategy Pattern: Dive into defining a family of algorithms, encapsulating each one, and making them interchangeable.Command Pattern: Explore encapsulating a request as an object, thereby allowing parameterization of clients with queues, requests, and operations.Iterator Pattern: Master providing a way to access the elements of an aggregate object sequentially without exposing its underlying representation.Template Method Pattern: Understand defining the skeleton of an algorithm in the superclass but allowing subclasses to override specific steps.Visitor Pattern: Learn how to represent an operation to be performed on elements of an object structure.Section 4: Architectural PatternsArchitectural patterns provide solutions to architectural problems in software engineering. This section covers:Model-View-Controller (MVC) Pattern: Explore separating an application into three main components.Model-View-ViewModel (MVVM) Pattern: Dive into separating an application into three interconnected components.Layered Architecture Pattern: Understand dividing an application into different layers.Microservices Pattern: Learn how to build a system that's composed of small, independently deployable services.Event-Driven Architecture (EDA) Pattern: Master handling events that occur within a system.Service-Oriented Architecture (SOA) Pattern: Explore designing and developing software in the form of interoperable services.Section 5: Concurrency PatternsConcurrency patterns address challenges in concurrent programming. This section includes:Active Object Pattern: Understand ensuring that method invocations are queued, rather than executed immediately.Monitor Object Pattern: Dive into synchronizing access to shared resources.Thread Pool Pattern: Learn how to manage a pool of threads to perform tasks asynchronously.Immutable Object Pattern: Explore ensuring that an object's state cannot be modified after construction.Double-Checked Locking Pattern: Master reducing the overhead of acquiring a lock by first testing the locking criterion.Half-Sync/Half-Async Pattern: Understand managing synchronous and asynchronous communication in a system.Section 6: Anti-PatternsAnti-patterns are common pitfalls in software development. This section covers:Singleton Abuse: Explore instances where the singleton pattern is misused.God Object Anti-Pattern: Understand creating classes that know too much or do too much.Spaghetti Code Anti-Pattern: Dive into poorly structured and unorganized code.Golden Hammer Anti-Pattern: Learn how to avoid relying on a familiar tool or solution regardless of its appropriateness.Magic Number Anti-Pattern: Master avoiding hardcoding numerical values.Lava Flow Anti-Pattern: Explore obsolete or dead code that is retained for fear of breaking the system.Enroll now in this Design Patterns Interview Questions Practice Test course and take your software engineering skills to the next level. With practical exercises and detailed explanations, you'll be well-prepared to ace your next interview!