Realistic Dagger Game Asset Creation in Blender

所在平台: Udemy

课程主页: https://www.udemy.com/course/dagger-game-asset-creation-in-blender/

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课程名称:Blender中逼真的匕首游戏资产创建 概述:本课程由Emiel Sleegers主讲,他是一位对视频游戏充满热爱的环境艺术家,目前在育碧工作,曾参与制作《极限竞速:地平线3》和《全境封锁2》等AAA游戏。他的梦想是成为游戏行业的一员,受《最后的生还者》启发而进入这一领域。他建议初学者专注于某一游戏领域,持之以恒不断提升自己的技能。 课程信息:本课程旨在展示如何在AAA游戏工作室创建专业的游戏道具。课程内容包括在Blender中创建高多边形和低多边形资产的详细过程。我们将创建低多边形匕首的UV贴图,并优化模型,以便进入Marmoset Toolbag制作贴图。在课程中,我们将学习如何为资产烘焙并解决可能出现的烘焙问题,以便在未来的项目中能够自行解决相关问题。在成功完成烘焙后,我们将使用Substance Painter创建最终纹理,课程将涵盖创建法线图详细信息、基础材料以及快速准确添加惊人细节的革命性技术。最后,我们将学习如何制作精美的图像渲染,以便用于个人作品集展示。 许多人希望在游戏资产创造方面取得成功,但却不愿意投资于教育和做出必要的牺牲,不要成为其中之一。希望您能享受课程并从中学到知识,欢迎加入Victory3D!

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Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info The purpose of this course is to show you how professional game props are created in AAA game studios.We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv's of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset. We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately. Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don't let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.

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