Cyber Reptile Game Character Creation Volume 1

所在平台: Udemy

课程主页: https://www.udemy.com/course/cyber-reptile-creature/

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课程名称:赛博鳄鱼游戏角色创建第一卷 概述:本课程由Nikolay Naydenov老师讲授,他是一名资深角色艺术家,目前在Gameloft工作。Nikolay自小对艺术有着浓厚的兴趣,闲暇时常常阅读或在笔记本上涂鸦。自2007年以来,他一直活跃于游戏行业,参与了许多项目,其中最为自豪的是《帝国之征》这款游戏。他热爱作为角色艺术家的工作,特别是在获得创作自由时。他建议初学者多花时间学习软件,追求高效与快速,并深入学习解剖结构、面部及皮下肌肉。要在这个行业出色表现,勤加练习是必要的。他鼓励学生不断寻求进步,不要安于现状,并相信要达成目标需要牺牲时间与享乐,这样才能将热情转变为职业生涯。 课程信息:在本课程中,我们将学习如何从球体创建一个赛博鳄鱼生物,直到完成渲染,使用软件Zbrush。课程开始时,我们将进行模型的3D草图,这样可以快速灵活地调整设计。通过Zbrush的新功能Sculptris Pro,我们能在概念设计阶段和最终抛光阶段帮助我们建立鳄鱼的皮肤。你将学习硬表面建模和机械部件创建的不同技术,包括Zmodeler刷、Trim Dynamic刷,以及自己制作插入多重网格刷。本教程的大部分内容将集中在鳄鱼鳞片的详细创建上,我们将手工制作或使用阿尔法刷来完成。为了做到这一点,课程还将教授如何从零开始制作自己的阿尔法刷。最后,我们将为高分辨率模型制作姿势,并导出渲染通道,最后在Photoshop中合成,达到专业的渲染效果。

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Instructor InfoNikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession. Course Info In this course, we will go through the process of creating a cyber crocodile creature from a sphere to a finish render in Zbrush. We will start by doing the 3D sketch of our model which will allow us to change the design quickly and easily on the fly. This will be achieved by using one of the new features in Zbrush, which is Sculptris Pro. The Sculptris Pro mode will help us in the concepting stage and in the final polishing of our crocodile skin. You will learn different techniques for hardsurface modeling and mechanical parts creation. This will include Zmodeler brush, Trim Dynamic brush, and making your own Insert Multi-Mesh brush. The big part of the tutorial will be the detailed creation of crocodile scales. We will make them either by hand or using alpha brushes. In order to do that, you will learn how to make your own alpha brushes from scratch. At the end, we will make the pose for our high poly sculpt and lastly, we will export render passes which we will combine in Photoshop to achieve a nice professional looking render.

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