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所在平台: Udemy |
课程主页: https://www.udemy.com/course/crypto-art-dystopian-city-painting-techniques-cinema-4d/
课程评论:没有评论
课程名称:描绘反乌托邦城市:绘画技巧与Cinema 4D 课程概述: 欢迎参加这门关于使用传统绘画技巧和Cinema 4D描绘反乌托邦城市的课程。在这一系列课程中,我们将涵盖多个主题,以帮助您深入理解结合传统与三维插图技巧的创作和技术步骤。以下是主要内容: 1. **传统绘画技巧基础**:学习如何制作自定义刷纹,讨论绘画材料和媒介,了解负空间和正空间的概念,使用Adobe Photoshop扫描刷纹并进行曲线调整。 2. **Cinema 4D中的材料应用**:将绘制的刷纹添加到Cinema 4D中的材料上,设定色彩方案,创建基于刷纹的材料,调整凹凸和透明度通道。 3. **3D建模反乌托邦城市元素**:制作参数化原始体,使用MoGraph Cloner和其他建模工具创建建筑物,设计细节如管道和线圈,以及通过随机效应器散布鸟类。 4. **建立良好的构图**:运用三分法则和引导观众目光的技巧,合理放置前景、中景和背景元素,并调整镜头设置以优化构图。 5. **场景照明**:使用环境工具创建雾效,调整光源设置以增强场景的氛围。 6. **渲染过程**:创建合成标签和对象缓冲区,以支持多通道渲染,并设置Cel Renderer和Sketch and Toon特效。 7. **后期制作流程**:在Adobe Photoshop中组织多通道层,进行细节合成和非破坏性编辑,使用画笔工具添加光效、细节和氛围,综合调整整体效果。 通过本课程,您将掌握从概念到后期制作的完整反乌托邦城市插图创作流程。
Welcome to this course on Illustrating a Dystopian City Using Traditional Painting Techniques and Cinema 4D.In this series of lessons we will cover a lot to give you a solid understanding of the creative and technical steps of combining traditional and 3D illustrative techniques. The topics that will be covered include:01. An overview of the process used to create your own custom-crafted brushstrokes using traditional painting methods.Discussion of painting materials and mediums.Discussion of negative and positive space when creating the initial brushstrokes with variations.Scanning in Adobe Photoshop.Curves in Photoshop and applying the adjustments to all the brush scans.02. Adding the painted brushstrokes to materials in Cinema 4D and applying them to 3D models.Establishing a color scheme to use throughout the work.Overview of Adobe Color.Creating materials in Cinema 4D using the brushstrokes as the basis.Creating bump and alpha channels and adjusting the alpha for a cleaner look.Reusing the materials to create color variations.03. 3D Modeling the elements that make up the dystopian city.Creating parametric primitives and adjusting the material projection using the texture tool.Creation of random spheres using the MoGraph Cloner, effectors and fields.3D modeling the buildings using simple parametric primitives, the make editable function, additional modeling tools and the use the MoGraph Cloner.Creating the pyramid using a MoGraph Cloner, Cube and Volume Effector and adjusting the overall shape.Creating the details of wires, pipes and coils using Sweep NURBS and cloners.Creating the birds using a cissoid spline, rectangle spline and Sweep NURBS. Scattering the birds with MoGraph and random effector.04. Establishing a solid composition using the rule of thirds and leading the eye to the main focal of the image.Render settings and output dimensions.Camera settings and using the composition tab's grid setting.Discussion of the rule of thirds.Placing the foreground, mid-ground and background elements within the scene for a balanced composition.MoGraph selection and hide selection functions.05. Lighting the Scene.The use of the environment tool, creating fog, and adjusting the fog's color and distance settings.Using omni lights and adjusting the color, visible light and shadow settings.06. RenderingCreating compositing tags and object buffers for all the main geometry of the scene.Set-up multi-pass layers within the render settings.Set-up the Cel Renderer effect and export outlines and edges as separate passes.Set-up the Sketch and Toon effect and export as a separate pass.07. Post-production workflows in Adobe Photoshop.Organization of multi-pass layers and channels.Compositing cel renders and sketch and toon into the multi-pass file and setting the proper blend modes.Layer masks and non-destructive editing of details.Painting light effects and using the channels for quick selections.Painting radiating light and using the channels for quick selections.Quick mask mode, painting details for emphasis and visual impact.Repurposing the brush patterns for added detail, composition, grunge and dirt.Adding people with a discussion of various free and paid resources for creating entourage.Curves adjustments and refining the overall look/feel of the work.Painting additional detail using the brush tool.Adding glows and highlights to emphasize the main focal of the image.