Creating your first game in Unity 2D space shooter

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-your-first-game-in-unity-2d-space-shooter/

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课程简介

**课程总结:在Unity中创建你的第一个2D太空射击游戏** 本课程将指导你从零开始,一步步学习如何在Unity游戏引擎中创建你自己的2D太空射击游戏。 无论你是游戏开发新手,还是对游戏制作充满兴趣,这门课程都将为你打下坚实的基础。 **课程亮点:** * **Unity入门:** * 学习Unity H​​ub和引擎的安装及配置。 * 熟悉Unity的界面布局,深入了解各个窗口的功能和用途。 * **C#编程基础:** * 系统性学习C#编程语言的核心概念,包括变量、数据类型、运算符、控制流(条件语句、循环)等。 * 为游戏开发打下必要的编程基础。 * **太空射击游戏开发实战:** * **游戏菜单设计:** 创建主菜单界面,为玩家提供游戏入口。 * **场景构建:** 搭建完整的游戏场景。 * **对象集成:** 将2D和3D视觉元素添加到游戏场景中。 * **碰撞检测:** 实现对象之间的碰撞逻辑,例如子弹与敌人的碰撞。 * **视觉与听觉增强:** 添加粒子效果、动画和音效,提升游戏体验。 * **响应式编程:** 学习响应式编程的概念,并将其应用于游戏开发中。 * **游戏开发行业概览:** * 了解游戏开发团队的组成,包括游戏设计师、导演、美术师(2D/3D)和开发者的不同角色和职责。 * 深入理解“游戏引擎”的概念,并追溯其在游戏开发历史中的起源,特别是与Doom等游戏的联系。 **目标受众:** * 对游戏开发感兴趣的初学者。 * 希望学习Unity和C#编程的爱好者。 * 想要亲手制作一款2D太空射击游戏的玩家。 **课程优势:** * **实践导向:** 通过实际操作,将理论知识转化为可玩的游戏。 * **循序渐进:** 课程内容由浅入深,确保每一位学习者都能跟上进度。 * **全面覆盖:** 从软件安装到游戏上线前的各个关键技术要点都将有所涉及。 **准备好开启你的游戏开发之旅了吗?立即加入我们,在Unity中创造属于你的第一个游戏!**

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课程详情

Want to create games in Unity? Try your hand!This course will take you step by step from installation to your first game.In the first module:You will install the Unity game engine.Disassemble UnityHub and all additional resources installed in it.Learn about the Unity interface. What is it divided into and what is each part used for.In the second module, master from the very beginning:C# programming languageIts featuresOperators, loops and morein the third module.You will create your space shooter game in stages:Creating the main menuUI layoutCreating a game sceneAdding 2D and 3D object to the sceneObject Collision HandlingAdding EffectsAdding animationsAdding soundsLearning Reactive ProgrammingTo begin with, I want to tell you general information about the GameDev sphere.The development team consists of various positions:Game designer - develops the main idea of ​​the game, as well as ideas for all game mechanics with which the player interacts.The director thinks over the plot and dialogues of the gameDesigners, 2D and 3D artists are working on the visual component of the projectAnd the developer combines all these elements into a single whole, collecting models, forcing the game world to come to life.The term "game engine" is a direct copy of the English "Game Engine".In fact, this is a complex of programs combined into a single whole, with the help of which visualization, sound accompaniment, movement of game characters, their actions in accordance with scripts, and much more are provided.This term first appeared in the mid-1990s. It was associated with games in the genre of "first-person shooter",or rather, with the most popular at that time Doom. The source code of this game was built very thoughtfully, with the main components highlighted: 3D graphics system, sounds, collision calculations, scripts. This led to the fact that game programmers did not write their own code, but used the achievements of the Doom developers,having made some changes to the code: drawing other levels, changing the graphics and appearance of weapons, adjusting the rules and releasing new games based on the same code from Doom.This is a translated course.

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