Creating Realistic VFX In The Unity Game Engine

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-realistic-vfx-in-the-unity-game-engine/

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课程名称:在Unity游戏引擎中创建逼真的VFX 课程概述:本课程涵盖了在Unity中创建引人入胜、逼真的视觉效果(VFX)的众多方面。课程内容广泛,为您提供了关于创建高效实时视觉效果的工具和流程的深入理解。无论是初学者还是中级用户(高级用户也会获得很多技巧和窍门),课程都将探索VFX的基本领域,装备您以自我创造出令人惊叹的VFX! 课程分为三个主要部分: 第一部分:深入了解纹理图集(又称翻转书),这是创建逼真VFX时不可或缺的资源。通过将短视频片段引入游戏,VFX能够立即受益于该素材的照片现实主义。几个章节专注于使用Adobe Premiere(或任何等效的编辑软件)修改和改进用作纹理图集的视频片段,提供大量关于清理、格式化、改善运动和无缝循环视频的建议。此外,还有几个章节介绍了Embergen这一在创建纹理图集方面非常有价值的工具,包括创建循环模拟和使用参考几何体的教程。此部分还包括一些Unity特定的章节,提供诸如持有纹理图集最后一帧和在粒子系统中使用多个纹理图集时掩盖重复的方法。 第二部分:主要集中于Unity本身,探索创建VFX的多种方法。首先从基本知识开始,介绍不同的粒子发射类型和粒子着色器设置,然后是碰撞和子发射器,使用光照粒子和动画,从简单设置开始,逐步掌握通过脚本实现高级动画控制。接下来,我们将研究Unity的布料模拟,随后实现轨迹粒子。滚动网格的UV可以产生出色的效果,我们将查看这一技术,随后结合动画关节创造出有趣的虫洞效果。最后,我们深入探讨将物理学应用于VFX的多种方式,包括在粒子系统内的物理学、通过脚本控制的物理学和预先烘焙的模拟。 第三部分:从头到尾创建三个定制的粒子系统,利用本课程中学到的诸多技术。我们将创建一个雨水模拟,包括雨滴、地面溅水和地面水流。接下来,创建水下的子弹轨迹效果。最后,我们将为一只船在水中移动创建一系列效果,包括侧面和后面的船尾,波浪边缘的水泡,以及大量飞溅的水。 本课程适用于使用Unity 2021.3.2或更新版本的用户,采用内置渲染管线,部分教程提供了额外的2023.2 HDRP版本。课程中提供的Unity场景能够使您按步骤学习,且包括所需的资源(如纹理、材质、模型等),这些资源在Unity资产商店的价值总计达到100美元。

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课程详情

This course covers the many aspects of creating compelling, realistic VFX in Unity. It covers a broad range of topics that will provide you with a solid understanding of the tools and processes involved in creating performant real-time visuals. Designed for beginners or intermediates in mind (with many tips and tricks for the more experienced), all of the fundemetnal areas of VFX are explored, equipping you with the tools and knowledge for you to create your own awesome VFX!12 of the chapters come with Unity scenes designed so you can follow along with a lesson; these include any required resources such as textures, materials, models etc. Use Unity 2021.3.2 or newer using the built-in render pipeline, although the Boat Wake tutorial contains an additional 2023.2 HDRP version (used in the course preview image). These are often modified versions of assets that I sell on Unity Asset Store (totalling $100 in value).The course is divided into three main sections:Section 1A comprehensive look at texturesheets (often referred to as flipbooks) which are an invaluable resource when creating realistic VFX; by essentially bringing a short video clip into your game, your VFX can immediately benefit from the photorealism of that footage.Several of the chapters will focus on modifying and improving video clips that are to be used as texturesheets using Adobe Premiere (although any equivalent editing package could be used), with lots of advice on cleaning up, formatting, improving motion and seamlessly looping video clips.Several chapters also take a look at Embergen (an invaluable tool in creating Texturesheets), with tutorials including creating looping simulations and using reference geometry.There's several Unity specific chapters in this section too, with tips such as holding the last frame of a texturesheet and many ways to hide repeats when using multiple texturesheets in a particle system.Section 2This section focuses primarily on Unity itself, looking at the many methods you can approach the creation of VFX.It begins with the basics, starting with the various particle emission types and particle shader settings.Then there's collision and sub-emitters, using lighting particles and animation, starting with a simple setup, then moving onto advanced animation control with scripting.Next, we'll at Unity's cloth simulation, followed by how trail particles can be implemented.Scrolling the UVs of a mesh can produce some great effects so we'll take a look at this, then we'll combine this technique with animated joints to create a very fun wormhole effect.We'll end with a deep dive into the various ways to implement physics into your VFX, including physics within a particle system, physics controlled via scripting and pre-baked simulations.Section 3In this section we'll create three bespoke particle systems from beginning to end, utilising many of the techniques learnt on this course.We'll create a rain simulation, compete with rain drops, ground splashes and ground water.Next, we'll create a bullet trails underwater effectFinally, we'll create a series of effects for a boat moving through water, with a wake at its sides and rear, water foam at its edges and lots of spraying water.

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