|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-pokedex-in-blender-and-substance-painter/
课程评论:没有评论
**课程名称:** Blender 3D 和 Substance Painter 中的 3D 道具制作 **课程概述:** 在本课程中,您将跟随 3D 艺术家 Aniket Rawat,学习如何从头到尾使用 Blender 3D 和 Substance Painter 创作一个逼真的 Pokedex 3D 道具。 **主要内容:** * **Blender 建模:** 掌握硬表面建模技巧,利用布尔运算(Boolean)和倒角(Bevel)修改器,学习多边形建模基础。课程还将解决使用布尔运算可能出现的模型破面(glitches)和阴影问题。 * **Substance Painter 纹理绘制:** 将模型导出至 Substance Painter,学习烘焙网格贴图(mesh maps),并使用智能材质(Smart Materials)和智能遮罩(Smart Masks)等功能创建逼真的材质纹理。 * **Blender 渲染:** 将纹理绘制完成的模型导入 Blender,学习材质设置、灯光布置和相机设置。您还将学习如何使用 HDRI 环境贴图,并使用 Cycles 渲染引擎进行最终渲染。 **适合人群:** 本课程适合所有希望提升技能,并对 Blender 和 Substance Painter 有基本了解的学习者。
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pokedex from Start to Finish. We will start with modelling the Pokedex in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.