Creating Japanese Game Characters Megaman and Torch Man

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-japanese-game-characters-megaman-and-torch-man/

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课程简介

**课程名称:** 创造日本游戏角色:洛克人与火炬人 (Creating Japanese Game Characters Megaman and Torch Man) **课程概述:** 这门时长近30小时的综合性课程将带你深入学习如何在Maya中创造经典的日本游戏角色,如洛克人和火炬人。 **课程重点:** * **建模精通:** 从零开始,一步步学习使用Maya的建模工具创建这两个角色。完成课程后,你将熟练掌握Maya的建模技巧,并能独立创作任何你想要的角色。 * **色彩与纹理:** 掌握Maya的Hypershade功能,学习如何运用各种材质节点,包括Arnold标准表面着色器,以及如何添加环境光遮蔽(Ambient Occlusion)和纹理贴图等效果,为你的模型赋予生动的色彩与细节。 * **灯光与渲染:** 了解不同的灯光类型,如SkyDome光和区域光,并学习如何区分直接光照和间接光照。你将学会运用灯光效果营造出富有戏剧性的场景。 * **高质量渲染:** 掌握使用Maya内置的Arnold渲染引擎输出高质量渲染图的技巧,并理解渲染设置中的关键参数,如宽高比和采样率。 **课程收获:** 完成本课程后,你将对Maya建模尤其是游戏角色建模有深刻的理解,并能以专业水准进行创作,自信地应对未来的建模挑战。

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课程详情

This is the big one, folks! This amazing course is almost thirty hours long! In this comprehensive course, you will learn how to create two Japanese game characters, Megaman, and Torch Man!You will learn how to model these two characters. This course will show you, at every step of the way, how to use Maya's modelling tools to create these characters. Once you have finished modelling these characters, you will have mastered the art and skill of modelling inside of Maya, and will then be capable of modelling any character you desire.Then we will move on to coloring and texturing the models. I will show you how to use Maya's Hypershade, which houses all the materials you need to use in creating shading and texturing effects for your models. You will learn about the Arnold standard surface shader and how to plug in certain nodes to create added effects, like the Ambient Occlusion, and texture maps.Then it's on to lighting and rendering. You will learn the different lights used in this course, such as the SkyDome Light, and area lights. You will learn the difference between direct and indirect illumination and how to apply certain light effects to create dramatic lighting for your scene.Finally, you will learn how to create gorgeous quality renders for your models, using the Arnold render engine inside of Maya, and what the settings mean, like aspect ratio, and sampling rates.This course is epic, with a main emphasis on modelling in Maya, and after you have completed the course, you should be confident enough to be able to model at a professional level.

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