Creating Game Mechanics with Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-game-mechanics-with-unity/

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课程简介

**课程名称:** 使用 Unity 创建游戏机制 **课程概述:** 本课程旨在帮助您深入学习游戏机制的创建。我们将学习如何将游戏机制设计转化为可执行的编程步骤,并掌握各种游戏编程概念来创造您设想中的游戏机制。无论您使用何种游戏引擎,本课程的知识都具有普适性。我们将使用 Unity 游戏引擎,并专注于核心功能,利用默认的 Unity 精灵图,让您在不依赖特殊美术资源的情况下评估游戏机制的优劣。 **课程内容亮点:** * **弹幕式太空侵略者:** * 掌握输入与移动控制。 * 学习弹药与伤害机制。 * 理解协程(Coroutines)的应用。 * 设计弹幕模式。 * 实现状态机。 * 制作身体部位机制。 * 构建多屏幕用户界面。 * 以及更多! * **忍者版 Flappy Bird:** * 模拟物理运动。 * 实现基础程序化生成。 * 创建自定义输入系统。 * 应用时间尺度系统。 * 设计径向菜单。 * 以及更多! * **巫师 3 昆特牌游戏:** * 学习数据与逻辑分离。 * 实现回合制机制。 * 设计模块化的卡牌能力。 * 为卡牌游戏开发 AI。 * 管理大型可交互用户界面。 * 以及更多! **学习目标:** 完成本课程后,您将能够: * 将游戏机制设计有效地转化为代码。 * 掌握创建各种复杂游戏机制的核心编程技术。 * 使用 Unity 引擎构建功能完善的游戏示例。 * 提升在不同游戏引擎中实现游戏机制的能力。 **注意事项:** * 讲座 38“创建更多障碍物”存在音频问题,但字幕正常。 让我们一起学习,共同成长!

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课程详情

If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we'll learn about how to translate your Game Mechanics design into actionable steps to program. And then you'll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.The game engine we'll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We'll not be using any complex feature from Unity nor any unique assets. We'll be using default Unity Sprites so you'll know if your game mechanic is good without unique assets, it would be feel much better with them.Bullet Hell Space InvaderThis is the first game we'll be making, we'll try to create a Space Invader game with Bullet Hell twist. Here's what we'll learn:Input & MovementBullet & Damage MechanicCoroutinesBullet Hell PatternState MachinesBody Part MechanicMulti-screen UIAnd More!Ninja Flappy BirdFlappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here's what we'll learn:Simulating Physics MovementBasic Procedural GenerationCustom Input SystemTimescale SystemRadial MenuAnd More!Gwent Card Game (Witcher 3)We'll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you'll learn how to create this fun mini-game. Here's what we'll learn alongside Gwent:Data and Logic SeparationTurn Based MechanicModular Card AbilitiesAI for Card GameManaging Large Interactable UIsAnd More!Can't wait for us to learn together!Note: Lecture 38 (Creating More Obstacles) has audio problems, but the caption is working, I hope this is not a problem for you.

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