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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-game-environments-for-mobile-vr/
课程评论:没有评论
课程名称:移动设备和虚拟现实游戏环境制作 课程概述: 本课程专注于移动设备和虚拟现实游戏环境的创建,通过深入的教程教授专业环境艺术家的工作流程。您将学习模块化建模、移动/VR优化技术、修整图工作流、关卡艺术与构图(使用虚幻引擎UE),以及Zbrush中的岩石雕刻、Blender建模等多种技巧。 课程将使用Blender3D与Zbrush进行建模,虽然所用技术是通用的,可以在其他任何3D建模软件中实施。材料和纹理将使用Substance Painter及少量Substance Designer创建。关卡艺术、照明和构图则将在虚幻引擎4中完成。 您将学习所有创建最终结果所需的技能,这些技巧也可应用于几乎任何类型的环境。课程的重点是以优化的方式创建环境,以确保在移动设备和VR上流畅运行。课程总时长超过10小时,所有内容都将详细讲解,没有快进部分。 课程内容: - 在虚幻引擎中创建初步布局,以确定场景的尺寸和构图。 - 资产管道展示,包括高低模的创建、烘焙和纹理制作。 - 制作快速高效的修整图,以通过单一纹理提升关卡质量。 - 返回虚幻引擎进行环境、照明和装饰设置。 - 处理背景资产及其外观,最终进行场景的整体抛光。 技能水平:初级/中级 本教程适合对Blender、Substance Designer/Painter和虚幻引擎有一定了解的学生。如果您从未接触过任何建模或纹理工具,建议先观看相关的入门教程。 使用工具: - Blender 3D - Substance 3D Designer 和 Substance 3D Painter - 虚幻引擎4 - Zbrush 讲师介绍: Nico Cluckers是一位经验丰富的3D总汇设计师,曾担任移动和VR游戏(如Buck和Hubris)制作期间的建模主管,目前在担任讲师和自由职业者。
Creating Game Environments For Mobile & VR - In-Depth Tutorial CourseLearn how a professional environment artist works when creating environments for mobile and VR games. You'll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!BLENDER, SUBSTANCE, AND UNREAL ENGINE 4All the modeling will be done in Blender3d & Zbrush, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials and textures are created using substance painter and a little bit of substance designer. Level art, lighting and composition will be done in Unreal Engine 4.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment. The key focus of this course is to create the environment in a very optimized way in order to make it run smoothly for mobile and VR.10 HOURS!This course contains over 10 hours of content - You can follow along with every single step - This course does not contain any time lapses.The course will start of with going over how to create a Blockout directly in Unreal so that we know the dimensions and composition of our scene.Then we will move on to our asset pipeline, where we will show how to create high and low poly models, bake them and do the texture creation.Once this is done we will move on to the trim sheet creation. we will go over on how to create quick and efficient trims sheets that we can use in our level to enhance the quality with just a single texture.Then it is time to go back to Unreal Engine and start with the environment, lighting and, decoration setup.We will spend a bit more time after that on the background assets and look and then finish off with the general polish of our scene.SKILL LEVEL - BEGINNER/INTERMEDIATEThis game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Designer/Painter, and Unreal Engine - Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDBlender3DSubstance 3D Designer and Substance 3D PainterUnreal Engine 4ZbrushYOUR INSTRUCTORNico Cluckers is an experienced 3D generalist with a history as Modeling Supervisor during the production of mobile and VR games, such as Buck and Hubris. He is currently active as a lecturer and freelancer.