Creating a Traditional Chinese Room Environment in UE5

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-traditional-chinese-room-environment-in-ue5/

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课程简介

课程名称:在UE5中创建传统中国房间环境 课程概述:欢迎参加这门新课程。在本课程中,我们将详细讲解如何使用虚幻引擎5、Blender和Substance Painter创建一个传统中国房间环境。课程内容涵盖在Blender中的建模、在Substance Painter中的纹理处理,以及在虚幻引擎5中的场景设置、照明和材质配置。 你将获得: 1. 33节全高清的视频讲座,超过11小时的内容和音频解说。 2. 所有与课程相关的文件,包括.blend文件、虚幻项目文件、Substance文件、参考图片、纹理等。 使用的软件:(Blender、Substance Painter、虚幻引擎5):所有建模工作将在Blender中完成,但所用技术是通用的,可以在任何其他3D建模软件中复制。材质和纹理将通过Substance Painter创建。关卡艺术、照明和构图则在虚幻引擎5中进行。在本课程中,你将学习创建最终视觉效果所需的所有知识和技能,这些技能可以应用于几乎任何类型的环境。 本课程的内容超过11小时!(所有视频均带有音频解说)。我们将一起逐步完成课程的每一个环节,没有任何步骤会被省略。课程不会有时间压缩,让你可以轻松跟随每个步骤。 我们将首先收集一些参考图片,以获得场景的初步想法和氛围。我们将在一个名为Pure Ref的免费程序中安排这些参考图片。接下来,我们将转到Blender,开始建模我们的主要资产,包括书写桌、椅子、书架以及场景中的各种道具。 完成建模后,我们将进行UV展开并将模型导出到Substance Painter,开始纹理处理。我们将学习如何创建高质量和逼真的材质,以及Substance Painter的关键功能,如智能贴图、生成器和智能材质等。 之后,我们将把所有模型和纹理导入虚幻引擎,进行场景设置。接下来的步骤将是设置照明,并为场景创造氛围。我们将使用虚幻引擎的新功能Lumen来获取逼真的照明效果,并设置后处理体积以进一步增强场景的视觉效果。 我们还将花一些时间创建更多小道具,以进一步丰富场景的细节,例如花瓶、灯具、茶壶等。最后,我们将通过Quixel Megascans中的一些道具为环境增添最后点缀,设置不同的相机角度并拍摄高分辨率截图供您的作品集使用。 希望在课程中见到你,感谢你的参与。 适合对象:对建模和纹理有基础知识的学生,想学习如何创建环境。尽管课程会详细解释所有内容,但对软件的先前知识会有所帮助。

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课程详情

Hello everyone and welcome to this new course. In this course, we will go over the entire process of creating a Traditional Chinese Room Environment using Unreal Engine 5, Blender, Substance Painter.We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting, and materials in Unreal Engine 5.You will get:1. 33 Full HD video lectures with over 11+ hours of content and AUDIO commentary.2. All the files related to the course including.blend files, unreal project files, substance files, reference images, textures etc.SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.This course has over 11 hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blender and start modelling our main assets. We will start by modelling things like the Writing Table, Chairs, Shelfs and all the different props in our scene, the entire process of modelling will be covered in Blender only.After we have modeled all our main assets, we will UV Unwrap and export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models and textures into Unreal Engine and set up the scene over there. The next step would be to set up our lighting and create a mood and atmosphere for our scene. We will use the new features of Unreal Engine such as Lumen to get realistic lighting for our scene and set up a Post-Processing volume to further enhance our scene's visuals.Then we will spend some more time creating a lot of small props to further detail the scene even more like some Vases, Lamps, Tea Pots etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.So, I hope to see you there in the course, thank you.Who is this course for?Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything on this course would be explained in detail but some prior knowledge of the software would be helpful.

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