Creating a stylized prop using Zbrush & Substance Painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-stylized-prop-using-zbrush-substance-painter/

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**课程名称:** 使用 ZBrush 和 Substance Painter 创作风格化道具 **课程概述:** 本课程由资深角色艺术家 Mario Stabile 主讲,旨在教授学员如何创作风格化的 3D 道具,如同 AAA 级游戏制作中的角色艺术家那样。课程将重点介绍使用 ZBrush 的 Zmodeler 进行多边形编辑建模,以及在 Substance Painter 中进行风格化纹理绘制。此外,还会涵盖道具的优化、美观的展示方法等关键技术。 **核心学习内容:** * **ZBrush 建模:** * 利用 Zmodeler 进行高效的多边形编辑建模,创建道具的基础高模。 * 道具的高模细节雕刻。 * 低模的创建和优化。 * 在 ZBrush 中完成模型的整体制作。 * **3ds Max UV 展开与平滑组:** * 在 3ds Max 中进行道具的 UV 展开。 * 设置合适的平滑组,确保模型在烘焙和渲染中表现良好。 * **Marmoset Toolbag 烘焙:** * 在 Marmoset Toolbag 中分离烘焙道具的各种贴图(如法线贴图、AO 贴图等)。 * 追求干净、高质量的烘焙结果。 * **Substance Painter 风格化纹理绘制:** * 利用烘焙出的贴图作为基础,在 Substance Painter 中进行风格化的纹理绘制。 * 学习如何通过材质和自定义着色器来表现独特的艺术风格。 * **Marmoset Toolbag 最终展示:** * 在 Marmoset Toolbag 中设置具有戏剧性的灯光,以突出道具的形状和艺术细节。 * 学习如何为作品集创建引人注目的展示效果。 **适用工具:** * ZBrush * 3ds Max * Substance Painter * Marmoset Toolbag 3 **技能水平:** 本课程更适合已经对上述软件有基本了解的**中级艺术家**。课程内容将详细解释,但建议从未接触过 3D 建模或纹理绘制工具的艺术家,首先观看相关的入门教程。 **讲师:** Mario Stabile,Ophion Studios 的资深角色艺术家和工作室负责人,拥有为《使命召唤》、《黑手党》、《杀手》系列、《异形》等知名 AAA 游戏项目工作的丰富经验。 **学习时长:** 9 小时以上 **特别说明:** 本课程不提供任何源文件或额外内容。如需获取完整的源文件和未延时处理的视频素材,请关注讲师在 ArtStation、Gumroad 或 FlippedNormals 上的发布。

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课程详情

Creating a stylized prop using Zbrush & Substance painterLearn how a professional character artist works when creating stylized props for its characters. You'll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!Concept art created by Zachary LiaoZbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.9+ HOURS!We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.Then, we will bake in marmoset all the pieces separately to achieve a clean result. Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes. And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!SKILL LEVELthis course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned - Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDZbrush3ds MaxSubstance PainterMarmoset Toolbag 3YOUR INSTRUCTORMario Stabile is a senior character artist and studio owner of Ophion Studios who are working in the AAA game industry. He's worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.SOURCE FILESPlease note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

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