Creating a Street Environment in Unreal Engine 5

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-street-environment-in-unreal-engine-5/

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课程简介

课程名称:在虚幻引擎5中创建街道环境 课程概述:大家好,欢迎参加这门新课程。在本课程中,我们将全面讲解如何使用虚幻引擎5、Blender和Substance Painter创建日本街道环境。课程内容包括在Blender中进行建模、使用Substance Painter进行纹理处理,以及在虚幻引擎5中设置场景、灯光和材质。 您将获得: 1. 32节高清全长视频讲座,内容超过9小时,并附有音频解说。 2. 所有与本课程相关的文件,包括.blend文件、虚幻项目文件、Substance文件、参考图像、纹理等。 使用的软件:(Blender、Substance Painter、虚幻引擎5): 所有的建模工作将在Blender中完成,但所使用的技术是通用的,可以在其他3D建模软件中复制。材料和纹理将使用Substance Painter创建。场景艺术、灯光和构图将在虚幻引擎5中完成。 在本课程中,您将学习到创建最终效果所需的所有知识,课程中的技术几乎可以应用于任何类型的环境。我们将一起逐步进行整个过程,确保不遗漏任何细节。课程没有时间压缩,方便您轻松跟随每个步骤。 课程内容安排如下:我们将首先收集一些参考图片,以获取场景的初步想法和氛围。接下来,我们将在一个免费的程序Pure Ref中整理这些参考图像。然后转到Blender开始建模我们的主要资产,包括场景中的主要建筑和各种道具,整个建模过程仅会在Blender中覆盖。 在建模完成后,我们将导出模型到Substance Painter开始纹理处理,学习如何创建高质量、逼真的材料及Substance Painter的关键功能,如智能遮罩、生成器和智能材料等。 接下来,我们将把所有模型和纹理导入虚幻引擎中,设置场景。我们会设置灯光并创建场景的氛围,利用虚幻引擎中的新功能Lumen实现真实的照明效果。然后,我们将设置后期处理体积,进一步增强场景的视觉效果。 之后,我们还会花些时间创建更多的小道具,如纸箱、啤酒箱等,以进一步细化场景。课程的最后,我们将添加一些来自Quixel Megascans的道具,给环境增添最后的润色,并设置不同的相机角度,拍摄高分辨率的截图以用于个人作品集。 希望在课程中见到大家,谢谢! 适合对象:对建模、纹理处理有基础知识的学生,想学习如何创建环境的人员。课程中的内容会详细讲解,但了解一些软件的基础知识会更有帮助。

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课程详情

Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating a Japanese Street Environment using Unreal Engine 5, Blender, Substance Painter.We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.You will get:1. 32 Full HD video lectures with over 9+ hours of content and AUDIO commentary.2. All the files related to the course including.blend files, unreal project files, substance files, reference images, textures etc.SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.This course has over 9 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blender and start modelling our main assets. We will start by modelling the main buildings in our scene and after we are done with them, we will also create a bunch of different props to detail our scene even more, the entire process of modelling will be covered in Blender only.After we have modeled all our main assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models and textures into Unreal Engine and setup the scene over there. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.Then we will spend some more time creating a lot of small props to further detail the scene even more like some cardboard boxes, beer crates etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.So, I hope to see you there in the course, thank you.Who is this course for?Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

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