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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-a-realistic-cabin-house-for-game-in-blender/
课程评论:没有评论
**课程名称:** 使用 Blender 创建逼真的游戏小屋 **课程概述:** 本课程由拥有 7 年 AAA 游戏行业经验的 3D 环境艺术家 Emiel Sleegers(现任育碧娱乐公司职员,曾参与《全境封锁 2》和《极限竞速:地平线 3》等项目)教授。如果您正在寻找一门能从头到尾教您使用 Blender 和 Unreal Engine 4 创建游戏环境的课程,那么这门课程将是您的不二之选。 **您将学到:** * 创建逼真的 3D 项目环境。 * 在 Blender 3D 中创建和展开 UV 模型。 * 使用 Substance Designer 和 Substance Painter 创建可平铺的材质和独特的纹理。 * 在 Unreal Engine 4 中设置整个场景,包括灯光、后期效果和自定义材质。 **课程内容详情:** 课程将首先在 Blender 3D 中创建一个场景的初步布局,以确定形状和规模。接着,将采用加权法线建模技术来建模最终场景,并同时展开所有模型的 UV。随后,将使用 Substance Designer 创建所有必需的可平铺纹理。最后,将纹理应用于场景,并将一切导出到 Unreal Engine 4 中进行场景设置、灯光调节、后期效果处理和自定义材质创建。此外,还将创建额外的模型,并使用 Substance Painter 为这些模型创建独特的纹理,以增强场景的生动性和体积感。 **目标学员:** 本课程适合已经具备所用软件基础知识的学生。 **学员评价:** Sean Alfred Juillerat 评价:“很棒的教程。到目前为止,Emil 的一切课程在学习方面都达到了极高的质量。你真的能获得看起来像是从电子游戏中走出来的东西。我强烈推荐。”
Student Reviews:Sean Alfred Juillerat says: Great tutorial. Really anything by Emil so far has been absolute quality in terms of learning. You really do get something that looks right out of a video game. I do recommend.DO YOU HAVE ANY OF THESE PROBLEMS: Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!I welcome you to Nexttut education's "Creating a Realistic Cabin House for Game in Blender" course. INSTRUCTOR: My name is Emiel sleegers, I am a 3d environment artist working in the AAA game industry for around 7 years now. I am currently working for Ubisoft entertainment and I have worked on games like the division 2 and forza horizon 3By the end of this course, you'll be able to Create realistic looking environments for your 3d project.TOPICS COVERED:Environment modeling Making textures and MaterialsSetting up in the UE4In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4. To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer. Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.IDEAL STUDENTS: I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.Enroll now, and take your skills to the next level.