Creating a Procedural Rock Material in Substance Designer

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-procedural-material-in-substance-designer/

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课程名称:在Substance Designer中创建程序化岩石材质 课程概述:本课程将教你如何在Substance Designer和Marmoset Toolbag中创建程序化的逼真岩石材质。你将学习到专业的材质/环境艺术家如何为游戏创作材质,并掌握制作干净且高效的程序化材质的技巧,以及如何正确构建高度贴图和适用于几乎所有材质的不同技术。课程还将指导你如何在Marmoset Toolbag 4中设置一个漂亮的渲染场景,以丰富你的作品集。 课程内容: - 所有材质创建过程均在Substance Designer中完成,渲染和预览则在Marmoset Toolbag 4中进行。 - 学员将从零开始掌握所有必要的技能,以创建课程中展示的材料。 - 课程包含所有源文件,包括Substance文件、自动保存、Marmoset文件、纹理和所有参考图像。 时长与形式: - 该课程总时长为4小时30分钟,所有内容均以实时方式演示,学员可以逐步跟随每一个步骤。 技能水平: - 本教程适合对Substance Designer和Marmoset Toolbag 3/4有一定了解的学生。虽然课程会详细解释所有内容,但如果你从未接触过Substance Designer,建议先观看相关入门教程(可在YouTube或本网站找到许多免费或付费的资源)。 使用工具: - Substance Designer - Marmoset Toolbag 4 讲师介绍: - Emiel Sleegers是一名资深环境/材质艺术家,目前在AAA游戏行业工作。他曾参与《全境封锁2》及其DLC(由育碧开发)和《极限竞速:地平线3》(由Playground Games开发)的环境和材质创作。 课程章节: 课程共包含16个视频,以易于消化的20分钟章节划分: 00 - 课程介绍 01 - 参考资料回顾及开始创建大形状 02 - 完成大形状和创建大切割 Part1 03 - 创建大切割 Part2 04 - 创建中等裂缝 05 - 创建细线移动和大破碎 06 - 设置Marmoset场景并创建大裂缝 07 - 创建小裂缝 08 - 添加大噪声 09 - 平衡与添加微噪声 10 - 清理图形 11-14 - 创建基础颜色 Part1 - Part4 15 - 最终修饰 16 - 最终渲染与结束语 这个课程将为你提供必要的技能和知识,以帮助你在游戏材质创作方面迈出重要的一步。

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课程详情

Creating a Procedural Photorealistic Rock Material in Substance Designer & MarmosetLearn how a professional material/environment artist works when creating materials for games. In this course, you will learn how to make clean and efficient procedural materials, how to properly construct your height map along with different techniques that you can apply to almost any material, not just rock materials.Next to this, you will also learn how to set up a very nice render scene inside of Marmoset Toolbag 4 for your portfolio.SUBSTANCE DESIGNER AND MARMOSET TOOLBAGAll the material creation will be done fully procedural inside of Substance Designer, any rendering and previewing will be done inside of marmoset toolbag 4.You will learn everything needed to create the material shown in the images and trailer from scratch.This tutorial comes with all the sourcefiles that include the substance files + autosaves, marmoset files, textures, and all reference images.4h 30m HOURS REALTIMEEverything is shown in realtime over the course of 4hours and 30minutes - You can follow along with every single step.SKILL LEVELThis material art tutorial is perfect for students who have some familiarity with Substance Designer and Marmoset Toolbag 3/4- Everything in this tutorial will be explained in detail. However, if you have never touched especially Substance Designer before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)TOOLS USEDSubstance DesignerMarmoset Toolbag 4YOUR INSTRUCTOREmiel Sleegers is a senior environment/material artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.CHAPTER LISTThere's a total of 16 videos split into easy to digest 20-minute chapters00 - Intro01 - Going over our reference and start creating large shapes02 - Finishing large shapes and creating large cuts Part103 - creating large cuts Part204 - creating our medium cracks05 - creating our thin line shifting and large breakup06 - Setting up our marmoset scene and creating large cracks07 - Creating Small Cracks08 - Adding Large Noise09 - Balancing and adding micro noise10- Cleaning up our graph11-14 - Creating our base color Part1 - Part415 - Final Polish16 - Final renders and Outro

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