Creating a Node Based Editor in Unity 3D

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-node-based-editor-in-unity-3d/

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**课程名称:** 在Unity 3D中创建节点式编辑器 **课程概述:** 游戏开发是一个涉及多学科、多人员的复杂过程。游戏引擎或开发软件本身的专业性,往往会给非技术人员带来工作上的不便。此时,为艺术家和设计师创建工具就显得尤为重要。作为一名Unity开发者,学习如何制作可视化节点式编辑器,对于提升游戏开发团队的生产效率至关重要。 本课程将指导您完成第一个可视化节点式编辑器的开发,该编辑器可用于各种游戏开发任务。您将掌握保存节点数据、用户连接节点、创建节点和删除节点等核心技术。课程结束后,您将拥有一个功能齐全的节点式编辑器,并能够根据项目需求进行扩展。 **课程重点:** * 为艺术家和设计师创建工具的重要性 * 可视化节点式编辑器的开发流程 * 节点数据的保存机制 * 实现节点连接、创建和删除功能 * 开发一个可扩展的、功能齐全的节点式编辑器

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课程详情

Game development requires the involvement of many different types of disciplines and people to complete. Often times the Game engine or software used to make the game, is very technical making it difficult for some disciplines to work efficiently in. This is where the creation of artist / designer tools come into play. As a unity developer, learning how to create Visual Editor Tools for artists and designers is crucial to the productivity of your game development production.This course will guide you through the process of developing your first visual node based editor that can be used for any sort of game development task. It will give you the underlying knowledge of saving out your nodes data, giving the user the ability to connect nodes, create nodes, and delete nodes. By the end of this course you will have a fully functional node based editor that you can extend to meet the needs of your game development project.

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