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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-a-nintendo-gameboy-in-blender-and-substance-painter/
课程评论:没有评论
**课程概述:** 本课程将带您全程学习如何使用 Blender 和 Substance Painter 创建一台逼真的任天堂 GameBoy。课程内容全面,涵盖从建模、纹理绘制到最终的灯光与渲染,旨在帮助您大幅提升 3D 道具建模和纹理处理技能。 **主要内容:** * **Blender 建模:** 学习 prop 建模的完整流程,掌握各种建模技术和 Modifier 的使用。完成模型后,将对模型进行应用 Modifier 并 UV 展开以便导出。 * **Substance Painter 纹理绘制:** 将模型导入 Substance Painter,学习烘焙 Mesh Maps,并创建高质量、逼真的材质。深入了解 Smart Masks、Generators 和 Smart Materials 等 Substance Painter 的关键功能。 * **GameBoy Cartridge 制作:** 除了 GameBoy 本体,还将建模和纹理绘制一个 GameBoy Cartridge,以增强最终的渲染效果。 * **Blender 渲染:** 将模型重新导入 Blender,学习材质设置、灯光搭建(包括 HDRIs 的使用)以及相机设置,以输出媲美预告片效果的、适合作品集的渲染图。 * **后期处理:** 课程最后将包含少量的 Photoshop 编辑,以完善最终的作品。 **课程亮点:** * **海量内容:** 超过 5 小时的 FHD 视频内容,包含 16 个视频。 * **全程无跳帧:** 所有步骤都将详细讲解,无时间推移,方便学习者跟随。 * **配套资源:** 提供模型、Substance Painter 工程文件、纹理、Alpha 图等所有必要资源。 * **实战导向:** 课程结束后,您将能够轻松创建出预告片中的效果,并独立制作高质量的 3D 道具。 **课程适合人群:** 具备 Blender 和 Substance Painter 基本知识,并希望提升 3D 制作技能的学习者。
Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Nintendo Game-Boy using Blender and Substance Painter.What you will get:· 16 FHD videos with over 5+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etcWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.This course has over 5+ hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After modelling and texturing our main model, we will also model and texture a Game-Boy Cartridge to enhance our renders and give them a bit more detail.At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.