Creating a Moroccan Riad Environment in Unreal Engine 5

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-moroccan-riad-environment-in-unreal-engine-5/

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课程简介

课程名称:在虚幻引擎5中创建摩洛哥Riad环境 课程概述:欢迎大家参加本课程!本课程将全面讲解如何使用虚幻引擎5、Blender和Substance Painter创建摩洛哥Riad环境。我们将介绍Blender中的建模,Substance Painter中的纹理贴图,以及在虚幻引擎5中设置场景、灯光和材质的整个过程。 你将获得: 1. 33节高清全视频讲座,配有音频解说。 2. 课程相关的所有文件,包括.blend文件、虚幻项目文件、Substance文件、参考图像、纹理等。 使用的软件:(BLENDER,Substance Painter,虚幻引擎5):所有建模均在Blender中完成,所用技术是通用的,适用于任何3D建模软件。材质和纹理使用Substance Painter创建,场景艺术、灯光和构图将在虚幻引擎5中完成。课程将教授你创建最终图像和预告片中的效果所需的一切技能。这些技术几乎可以应用于任何类型的环境。课程的主要重点是教授如何创建多个资产并将其组合成一个较大的场景。 该课程内容超过9小时!(所有视频均有音频解说)我们将逐步讲解每一个步骤,完全不跳过,以便你能轻松跟随。课程中不包含时间缩影,以便细致讲解每个步骤。 我们将从收集一些参考资料开始,以获得我们场景的初步想法和氛围。这些参考图像将使用一个名为PureRef的免费程序进行整理。接下来,我们将在Blender中开始逐一建模资产,模型中包含预告片和图像中能看到的所有资产,比如拱门、柱子、阳台、门窗等。模型完成后,我们会将它们导出到Substance Painter进行纹理处理。 文本uring结束后,我们将转移到虚幻引擎5中设置场景和灯光,利用虚幻引擎5的新特性如LUMEN,获得我们场景中的逼真照明和全局光照。接着,将花一些时间为场景创建小道具,以进一步提升场景的美观。课程最后将设置不同的相机角度,拍摄高分辨率的屏幕截图用于你的作品集,并进行后期处理和合成。 课程对象:适合具有基本建模和纹理知识的学生,以及希望学习如何创建环境的学员。课程中的所有内容都有详细解释,但若有一些软件的先前知识将会更有帮助。

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课程详情

Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating this Moroccan Riad environment using Unreal Engine 5, Blender, Substance Painter.We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.You will get:1. 33 Full HD video lectures with AUDIO commentary.2. All the files related to the course including.blend files, unreal project files, substance files, reference images, textures etc.SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment. The main focus of this course is to teach how we can create multiple assets and combine them to create a larger scene.This course has over 9 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.We will start by gathering some references to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move onto BLENDER and start modelling our assets one by one. We will model all the assets that you can see in the trailers and images. We will be creating different arch pieces, pillars, balcony, doors, windows etc. After we have modelled all our main assets we will export them to Substance Painter to texture them.After texturing we will move to Unreal Engine 5 and set up our scene and lighting over there. We will make use of the new features of Unreal Engine 5 such as LUMEN to get realistic lighting and Global Illumination in our scenes. Then we will spend some more time creating small props for our scene to further enhance the look of the scene. We will end this course with setting up different camera angles taking High-Res screenshots for our portfolio, some Post-Processing and compositing.Who is this course for?Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

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