Creating a Kitchen Environment in Blender and Unreal Engine

所在平台: Udemy

课程主页: https://www.udemy.com/course/creating-a-kitchen-environment-in-unreal-engine-5/

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课程简介

课程名称:在Blender和Unreal Engine中创建厨房环境 课程概述:欢迎大家参加本课程。在这个课程中,我们将全面讲解使用Unreal Engine 5、Blender和Substance Painter创建厨房环境的整个过程。我们将学习在Blender中建模,在Substance Painter中进行纹理处理,以及在Unreal Engine 5中设置场景、照明和材料。课程内容包括27节高清全视频讲座,超过11小时的内容和语音解说。此外,学员将获得与课程相关的所有文件,包括.blend文件、Unreal项目文件、Substance文件、参考图片、纹理等。 使用的软件(Blender、Substance Painter、Unreal Engine 5):所有建模工作将使用Blender进行,然而所采用的技术是通用的,可以在任何其他3D建模软件中复制。材料和纹理将使用Substance Painter创建。关卡艺术、照明和构图则在Unreal Engine 5中完成。 在这个课程中,您将学习创建最终效果(如图片和预告片中所示)所需的一切。课程共有11小时的内容,所有视频都有语音讲解。我们将在课程中逐步讲解每个步骤,没有省略。在课程中没有快进时间的处理,方便您轻松跟随每个步骤。 课程开始时,我们将收集一些参考图像,以获取我们场景的初步创意和氛围。我们会在一个叫做PureRef的免费程序中整理这些参考图像。接着,我们将进入Blender并开始建模主要资产,从起始到完成全程讲解,包括炉灶、冰箱和橱柜等主要资产的建模。 建模完成后,我们将把资产导出到Substance Painter开始纹理创建。我们将学习如何创造高质量和逼真的材料,以及Substance Painter的主要功能,如智能蒙版、生成器和智能材料等。接下来,我们将把所有模型导入Unreal Engine,并从Painter导出纹理至Unreal Engine。随后将设置照明,为场景创造氛围和情绪,利用Unreal Engine的新特性Lumen实现真实的光照效果,接着设置后处理体积进一步提升场景视觉效果。 之后,我们还会花一些时间创建许多小道具,以增加场景的细节。课程最后将添加来自Quixel Megascans的食品项目,设置不同的相机角度,并为我们的作品集拍摄高分辨率截图。 希望在课程中见到大家,谢谢。 适合人群:本课程适合具有基础建模和纹理知识的学生,想要学习如何创建环境。课程内容将详细解释,但某些软件的先前知识将有助于学习。

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课程详情

Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating a Kitchen Environment using Unreal Engine 5, Blender, Substance Painter.We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.You will get:1. 27 Full HD video lectures with over 11 hours of content and AUDIO commentary.2. All the files related to the course including.blend files, unreal project files, substance files, reference images, textures etc.SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.This course has over 11 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move on to Blender and start modelling our main assets. We will go over the entire process of modelling this from start to finish in Blender only. We will start by modelling some of our main assets such as the stove, fridge, and the cabinets.After we have modeled all our assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models into Unreal Engine and export the textures from Painter to Unreal Engine. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.Then we will spend some more time creating a lot of small props for our scene to further detail the scene even more. We will end this course by adding some food items from Quixel Megascans, setting up different camera angles and taking high resolution screenshots for our portfolio.So, I hope to see you there in the course, thank you.Who is this course for?Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

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