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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-a-japanese-shrine-environment-in-unreal-engine-5/
课程评论:没有评论
课程名称:在虚幻引擎5中创建日本神社环境 课程概述:欢迎大家参加这门新课程。在本课程中,我们将详细讲解如何使用虚幻引擎5、Blender和Substance Painter创建日本神社环境。课程内容包括在Blender中建模、使用Substance Painter进行纹理处理,以及在虚幻引擎5中设置场景、灯光和材质。 您将获得:1. 23节高清讲座视频,超过8小时的内容,并附有音频解说。2. 所有相关课程文件,包括.blend文件、虚幻项目文件、Substance文件、参考图像、纹理等。 使用的软件:Blender、Substance Painter、虚幻引擎5。所有建模工作将在Blender中完成,所用技术是通用的,可以在其他3D建模软件中应用。材料和纹理将通过Substance Painter创建。场景艺术、灯光和合成将在虚幻引擎5中进行。 在此课程中,您将学习创建最终效果所需的全部知识。相同的技术几乎可以应用于任何类型的环境。课程内容将详细讲解每一步,以确保您能够轻松跟随学习。 我们将从收集参考图像开始,以获取场景的初步创意和情感。接着,我们将在Blender中进行模型创建,使用参考图像仔细制作所有细节和装饰风格设计。 完成建模后,我们将导出模型到Substance Painter进行纹理处理,学习如何创建高质量的真实材料,并掌握Substance Painter的关键功能,如智能蒙版、生成器和智能材料等。 随后,我们将把所有模型导入虚幻引擎,并将纹理从Painter导出到虚幻引擎。为了进一步增强场景效果,我们将使用Quixel提供的免费Megascans树木,并学习如何使用地形工具和植被编辑工具在场景中放置这些树木,定制它们的风、季节、叶色和健康等不同设置。 接下来的步骤是设置灯光,为场景创造氛围。我们将使用虚幻引擎的新功能Lumen实现逼真的照明,并设置后处理体积以进一步增强视觉效果。 课程的最后,我们将设置不同的相机角度,为作品集拍摄高分辨率截图,并为场景设置日间照明。课程内容丰富,希望大家能参与学习,谢谢。 适合人群:对建模和纹理处理有基础知识的学生,希望学习如何创建环境。课程中的所有内容都将详细解释,但对软件的基本了解将有帮助。
Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating this Japanese Shrine environment using Unreal Engine 5, Blender, Substance Painter.We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.You will get:1. 23 Full HD video lectures with over 8 hours of content and AUDIO commentary.2. All the files related to the course including.blend files, unreal project files, substance files, reference images, textures etc.SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.This course has over 8 hours of content! (All the videos have audio commentary)We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move on to Blender and start modeling our shrine. We will go over the entire process of modelling this from start to finish in Blender only. We will be using reference images to closely create all the details and the ornamental style designs.After we have modeled all our assets, we will export them to Substance Painter to start with the texturing. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After this we will import all our models into Unreal Engine and export the textures from Painter to Unreal Engine. To enhance our scene even further we will make use of the newly introduced Megascans trees that are provided to us for completely free as Unreal Engine users by Quixel. We will learn to use landscape tools, the foliage editing tools to place all these trees in our scene. We will also learn to customize the different settings of these trees like wind, seasons, leaf color, health etc.The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.We will end this course by setting up different camera angles, taking high resolution screenshots for our portfolio and setting up a day-time lighting setup for our scene. We are going to learn a lot of things. So, I hope to see you there in the course, thank you.Who is this course for?Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.