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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-a-hall-clock-in-blender-and-substance-painter/
课程评论:没有评论
Coursera 课程:使用 Blender 和 Substance Painter 创建落地钟 本课程将带您完成使用 Blender 和 Substance Painter 创建高质量逼真落地钟的完整流程。 **您将获得:** * 12个 FHD 视频,总时长超过4小时。 * 完成课程所需的所有资源文件,包括模型、Substance Painter文件、纹理、Alpha 文件等。 **课程内容:** 1. **Blender 建模:** * 学习各种建模技术和 Blender 常用修改器。 * 完成模型后,应用所有修改器并进行 UV 展开以导出。 2. **Substance Painter 纹理制作:** * 烘焙模型网格贴图。 * 学习创建高质量逼真材质,掌握智能材质、生成器、智能蒙版等 Substance Painter 关键功能。 3. **Blender 渲染:** * 将模型导入 Blender 进行最终渲染。 * 学习材质设置、灯光(包括 HDRIs)和相机设置。 * 完成作品集级别的渲染图,并进行一些 Photoshop 后期处理。 **课程特色:** * 全程无时间缩减,详细讲解每一步,让您轻松跟学。 * 所有视频均带语音解说。 * 强调提升 3D 道具建模和纹理制作技巧。 **目标学员:** * 对 Blender 和 Substance Painter 有基本了解,并希望提升技能的学习者。 本课程完成后,您将能够制作出课程预告片中的精美渲染图,并独立创造高质量的 3D 道具。
Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Hall Clock using Blender and Substance Painter.What you will get:· 12 FHD videos with over 4 hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etcWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.This course has 4 hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.