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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-a-cartoon-octopus-monster-in-maya-2020/
课程评论:没有评论
Coursera 课程“Maya 2020 创作卡通章鱼怪兽”概述: 本课程将引导您从头到尾完整地创建一个卡通章鱼怪兽角色。您将深入学习 Maya 2020 的各项建模工具,包括但不限于 Multi-Cut Tool、Quad Draw Tool、Bridge Tool、Extrude Tool、Mirror Tool、Edit Edge Flow 和 Project Curve on Surface。课程重点强调了正确拓扑的重要性,确保模型具有干净、高效的结构,并讲解了低分辨率和高分辨率模型在工作流程中的区别。 教程将分步指导您完成角色创作:首先是身体建模,然后是眼睛,最后是触手。接下来,您将学习 UV 展开与 UV 贴图,这是纹理创建的关键步骤。您将掌握使用 Maya 的 3D Paint Tool 直接在模型上进行纹理绘制,并学会保存纹理、将其应用到正确的着色器(Shader)中以获得最终效果。课程还将介绍 Hypershade,这是 Maya 管理材质和着色器的核心工具,并重点讲解 Arnold Standard Surface Shader 的多功能性,它能帮助您创建各种精美的材质。 此外,您将学习如何利用 Subsurface Scattering 技术创建逼真的皮肤效果。在渲染方面,课程将教授如何创建摄像机,理解焦距(focal length)及其对角色比例的影响。您还将学习布光技巧,包括使用 Skydome lighting 实现全局光照,以及利用前后两个区域光(area lights)。最后,您将学习如何设置 Maya 的渲染器,以获得专业级的渲染图像。 课程的最后阶段会将渲染成果导入 Photoshop,在那里您将进一步精修,完成最终的视觉效果。
In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.First, you will learn how to use the modeling tools to model the character.Modeling tools you will learn include:Multi-Cut ToolQuad Draw ToolBridge ToolExtrude ToolMirror ToolEdit Edge FlowProject Curve on SurfaceAnd many, many more tools.You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.You will learn how to create the character's body, then the eye, then the tentacles.We will then move on to creating the character's UVs/ UV mapping id very important as it allows you to then create textures for the character.You will learn how to texture the character with the 3D Paint Tool.The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.You will learn how to create skin, using Subsurface Scattering.Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.Finally, we will bring the rendered image into Photoshop where we will create the final look.