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所在平台: Udemy |
课程主页: https://www.udemy.com/course/creating-a-cartoon-monster-in-maya-2020/
课程评论:没有评论
本课程“在 Maya 2020 中创建卡通怪兽”将从头开始教授您角色创建的完整流程。 **建模技术:** 您将学习一系列 Maya 的核心建模工具,包括 Multi-Cut, Quad Draw, Bridge, Extrude, Mirror, Edit Edge Flow, Project Curve on Surface 等。课程重点强调创建正确拓扑的重要性,以确保模型的质量和后续工作流程的顺畅。您还将了解低分辨率和高分辨率模型之间的区别及其对工作流程的影响。 **角色组件创建:** 课程将引导您逐步创建怪兽的各个部分,从身体、眼睛、手臂、手,到犄角,最后是粘液。 **纹理贴图:** 在纹理阶段,您将学习如何创建 UV 贴图,以便准确地在模型上应用纹理。您将深入了解 Maya 的 Hypershade(材质和着色器管理中心),并重点学习 Arnold Standard Surface Shader,这是一个功能强大的通用着色器,可用于创建各种精美的纹理。具体而言,您将学会创建逼真的皮肤、为粘液添加透明效果、为戒指设置金属金色材质,以及为眼睛和牙齿创建高光反射。 **摄像机与灯光设置:** 课程还将教授摄像机的使用,包括理解焦距及其对角色比例的影响。在灯光方面,您将学习使用 Skydome 灯光进行全局照明,并配合前后两个区域灯光进行布光。 **渲染与后期处理:** 最后,您将学习在 Maya 中设置渲染参数,以获得专业级别的渲染图像。课程的最后一步是将渲染好的图像导入 Photoshop,进行色彩校正和最终效果的调整,为您的卡通怪兽角色赋予最终的视觉风格。
In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.First, you will learn how to use the modeling tools to model the character.Modeling tools you will learn include:Multi-Cut ToolQuad Draw ToolBridge ToolExtrude ToolMirror ToolEdit Edge FlowProject Curve on SurfaceAnd many, many more tools.You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.You will learn how to create the character's body, then his eyes, then arms, and hands, and his horns. And finally, the slime.We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.