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所在平台: Udemy |
课程主页: https://www.udemy.com/course/create-iron-giant-with-blender/
课程评论:没有评论
课程名称:BLENDER:如何创建和绑定钢铁巨人 课程概述: 本课程由3D艺术家Marwan Hussain教授,将指导您从头到尾学习如何使用Blender创建并绑定钢铁巨人模型。 课程内容包括: 1. **建模(Hard surface modeling):** 学习如何完成整个机器人模型的硬表面建模,掌握倒角(Bevel)、对称(Symmetry)等修改器的使用,以及如何正确设置材质,最终获得光滑的模型效果。 2. **UV展开(Unwrapping):** 学习如何正确地展开硬表面模型的UV,最大限度地减少UV失真。课程将逐一展开模型的各个部分,方便学习。 3. **绑定(Rigging):** 学习如何使用骨骼(Armature)为机器人设置所有必要的关节,使其能够进行动画制作。 4. **纹理和渲染(Texturing and Rendering):** * 将项目导出到Substance Painter,并从头开始学习如何制作逼真的PBR材质。 * 学习如何在Substance Painter中添加风化效果,如铁锈和灰尘,使模型看起来陈旧脏污。 * 将PBR纹理导入Blender进行渲染。 * 使用Cycles和Eevee渲染引擎进行渲染,并利用合成器(Compositor)进行快速的后期处理。
Hi everyone, my name is Marwan Hussain, I'm a 3D artist I made a new course about Iron Giant but this course is different from my other courses on the Udemy platform, in this course I will teach you how to make rigging, we will learn how to r rig this robot from start to finish.Before we jump to that let's talk about what we will do in the beginning, in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it's a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,until we got a nice smooth result at the end of this section ( modeling ) After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation. the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty, all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.I will render the scene with Cycles and Eevee, and after that, we will make some quick post-processing with the compositor.