Create Game Assets in cinema 4d & substance painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/create-game-assets-in-cinema-4d-substance-painter/

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课程简介

**课程概述:** 本课程将带您在Cinema 4D和Substance Painter中创建高质量的游戏资产。我们将以一个日本刀和一个末世锯为目标,分两个章节进行学习。 **第一章:日本刀建模与纹理制作** * **建模:** 从零开始,学习如何使用Cinema 4D进行模型的基础搭建(blockout),掌握模型制作的步骤和控制多边形的技术。 * **UV展开:** 学习如何为模型进行UV展开,为后续的纹理制作做好准备。 * **Substance Painter纹理制作:** 掌握在Substance Painter中应用材质、制作精美纹理的技巧,包括如何制作特殊效果(如alpha)。 * **Cinema 4D材质导入:** 学习如何将Substance Painter导出的纹理导入Cinema 4D,并使用Octane Render插件进行渲染。(需安装Octane Render插件) **第二章:棒球棍和锯子建模与纹理制作** * **建模:** 学习创建棒球棍和锯子的简单方法,包括分割需要不同纹理的模型。 * **UV展开:** 同样进行UV展开。 * **Substance Painter纹理制作:** 按照第一章的流程,在Substance Painter中进行材质和纹理的制作。 * **本章不包含Octane Render部分。** **课程内容重点:** * 模型基础搭建 (Blockout) * 模型制作 (Modeling) * UV展开 (UV Unwrapping) * 烘焙纹理 (Baking textures) * 纹理制作 (Texturing) * 材质导入 (Importing materials)

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课程详情

Cinema 4d is a great tool for creating a high detailed and clean models, along side with susbtance painter , we will be able to produce 2 Game assets , a Japanese sword and a Post-apocalyptic Saw. This course will be divided into 2 chapters. In CHAPTER 1: We will start by blocking out our model ( the japanese sword ) we will cover the modeling process step by step , and will discover some techniques and tools that will help us to control our polygon , After finishing the modeling we will learn how to prepare it for texturing inside substance painter , by making the uv unwrapping , after that we will jump into substance painter , we will learn how to apply materials properly to get a nice and clean textured model , will also see how to make effects ( alphas for exemple ) , Finally after getting our model ready we will export these textures and we will be ready for our last step , which is Importing these textures back to cinema 4d , and for this part a 3rd party plugin ( octance render will be needed ) we will learn how to import these textures into cinema 4d. In CHAPTER 2: we will be going throught the same process but with a another model , will learn how to creat a baseball bat and a saw following simple tricks , finishing by splitting some parts that will not have the same texture later in substance painter , then making the uv unwrapp , then will apply our materails and texutres in substance painter like we did in the first chapter , Please note that in this chapter there will not be an octane render part. Things to learn in this course:BlockoutmodelingUV Unwrapping Baking textures Texturing Importing materials

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