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所在平台: Udemy |
课程主页: https://www.udemy.com/course/create-flappy-game-mechanics-with-unity-and-playmaker/
课程评论:没有评论
这门 Coursera 课程“使用 Unity 和 PlayMaker 创建 Flappy 游戏机制”旨在为学习者提供制作类似 Flappy Bird 的小型互动游戏的入门指导。 课程核心内容是游戏机制的实现,具体包括: * **角色跳跃/拍打机制 (Flapping/Jumping):** 实现玩家控制角色进行跳跃或拍打的动作。 * **重力和碰撞 (Gravity and Collisions):** 利用 Unity 的物理引擎来模拟重力作用以及角色与其他物体之间的碰撞。 课程的特点是: * **简化视觉效果:** 为了让学习者专注于机制本身,课程会使用非常基础的图形元素,如白色胶囊体和一些盒子,不涉及纹理、精灵、音效或粒子效果,鼓励学习者在此基础上进行创新。 * **使用 PlayMaker:** 课程将采用业界流行的 PlayMaker 插件,这是一种可视化的编程工具,通过有限状态机 (Finite State Machine, FSM) 实现,无需编写任何代码。 * **从零开始教学:** 课程的每个步骤都会从头开始讲解,确保学习者能理解整个过程。最终成果也可以下载作为参考。 * **前提知识:** 学习者需要具备 Unity 的基本操作知识,例如创建 GameObjects、导航 3D 视图以及调整组件。 * **目标受众:** 适合想要添加游戏交互性、制作有趣内容但不知从何下手的初学者。 课程鼓励学习者分享自己的成果并创造出独特的作品。
Update: May 2020 - the Flappy Game is updated using Unity 2019.3This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics. The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study. So if you want to add some interactivity and make something fun, but don't know where to start, this is a good opportunity. And please share your results and make something unique.