Create a Third-Person Player Character Controller

所在平台: Udemy

课程主页: https://www.udemy.com/course/create-a-third-person-player-character-controller/

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课程简介

课程名称:创建第三人称玩家角色控制器 课程概述: 在游戏开发中,正确处理第三人称玩家角色是提升游戏体验的关键之一。本课程的目的在于教您如何从头开始构建自己的第三人称角色控制器,并将其代码应用于不同的游戏中,实现可重用和可扩展的功能。在此过程中,您将使用免费的3D模型和动画,并学习如何通过C#在Unity中控制这些角色。 本课程设计了一系列的工作坊,提供所需的工具,让学生能够创建、动画化和编程角色,而无需具备建模或动画的技能。同时,学生将学习到第三人称角色控制器的关键流程。 本课程使用的工具包括:Unity 2020.1 或 2020.2,Input System 1.0,以及Cinemachine 2.6.3。您将学习以下内容: - 3D角色和骨骼的编程 - 人形化化身的应用 - Mecanim 动画系统 - 化身面具和动画混合树 - Unity的新输入系统包 - Unity的Cinemachine包用于‘角色跟随’摄像头 - Adobe的Mixamo服务用于3D角色的绑定与动画 - 第三人称角色控制器的构建 - 将根运动与物理控制相结合 课程也强调了典型的第三人称角色功能的构建,包括跳跃、下落、武器处理、射击及受伤等机制。完成课程后,您将拥有一个出色的第三人称角色控制器,可在自己的游戏中使用或适应特定情境。 听众对此课程的评价: Dr. Penny是一位杰出的专家,所有课程都极具质量。在游戏设计中,这些内容尤为重要,尤其是对于创建支持突发情况的AI行为的相关游戏设计者。Holistic的教学方法让我在短时间内通过详细的讲解学到了许多有效的编码技巧。 总之,此课程将为您提供开发第三人称角色控制的全面技能,适合任何希望提升游戏开发能力的学生。

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Any self-respecting game developer knows that getting their third-person player character right is one of the fundamental keys to a great gaming experience. Not only this but the controller, once developed, can be transferred from one game to another, making the code reusable and scalable. In this course, you will learn how to put together your own third-person character from scratch using freely available 3D models and animations, which you will learn how to control with C# in Unity. The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third-person character controller pipeline.This course uses Unity 2020.1 or 2020.2, Input System 1.0, and Cinemachine 2.6.3Learn how to program and work with:3D Characters and RigsHumanoid AvatarsThe Mecanim SystemAvatar MasksAnimation Blend TreesUnity's new Input System PackageUnity's Cinemachine Package for 'Character Following' CamerasAdobe's Mixamo Service for Rigging and Animating 3D CharactersThird-Person Character ControllersMixing Root Motion with Physics ControlsWhat people are saying about Penny's courses:Dr. Penny is a wonderful person and a true expert. All of her courses I've taken have been top notch and in my opinion there is no better teacher out there.Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations. I honestly love Holistic's teaching approach and I've never learned so much within a few hours about coding effectively with such detailed explanations!This course focuses on the building of typical third-person character functionality including jumping, falling, weapon handling, shooting, and taking damage. By the end of this course, you will have a great third-person character controller that you can use in your own games or adapt for customized situations.

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