Create a Jinx Grenade in Blender and Substance Painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/create-a-jinx-grenade-in-blender-and-substance-painter/

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课程简介

这是一门关于如何使用 Blender 和 Substance Painter 创建《英雄联盟》中 Jinx 手雷的课程。 **课程内容概述:** * **Blender modeling (Blender 建模):** * 使用多边形建模和硬表面建模技术在 Blender 中创建手雷模型。 * 学习和掌握各种修改器,如 Solidify (实体化) 和 Bevel (倒角)。 * 课程将分阶段进行,每个建模阶段都有独立的讲座,便于学习和导航。 * 通过循序渐进的教学,掌握多边形建模的各种工具和技巧。 * **Substance Painter Texturing (Substance Painter 纹理制作):** * 将模型导出到 Substance Painter,并进行网格贴图烘焙 (bake mesh maps)。 * 学习如何为模型创建风格化的纹理 (stylized textures)。 * 学习如何添加新的纹理通道,例如发射 (emission)。 * 可以手动绘制纹理。 * 将制作好的纹理正确连接回 Blender。 * **Blender Rendering (Blender 渲染):** * 将纹理完成后的模型带回 Blender。 * 设置材质、灯光和摄像机。 * 课程将使用 Cycles 渲染引擎进行最终渲染。 **目标学员:** * 具备 Blender 和 Substance Painter 基本知识,并希望提升技能的任何人。

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We will start with modelling the Grenade in Blender and we will make use of Poly-modelling and Hard Surface techniques and learn a lot about modifiers such as Solidify, Bevel etc.You will go through all the stages with me, step by step and will be able to master various tools and techniques of polygon modeling. Each stage of modeling is in a separate lecture to make it easier to navigate the courseThen after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create stylized textures for our models. You will also learn to add new channels to textures such as emission. and you can manually draw your own texture. And then correctly connect it in a blender. In order to then use this knowledge on your own models.After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. I will be rendering the scene using Cycles.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skillset.

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