Create a 3D Asset in Blender and Substance Painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/create-a-3d-asset-in-blender-and-substance-painter/

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Coursera 课程“在 Blender 和 Substance Painter 中创建 3D 资产”摘要: 本课程由 3D 艺术家 Aniket Rawat 主讲,旨在指导学员完成从零开始创建高品质 3D 道具和资产的整个流程。具体来说,课程将以经典的索尼 WALKMAN 为例,详细讲解如何在 Blender 中进行建模。 **Blender 建模部分** 将重点介绍硬表面建模技巧,深入学习布尔运算 (Boolean) 和倒角 (Bevel) 修改器的使用,以及通用的多边形建模方法。课程还会指导学员如何解决在布尔运算过程中可能出现的各种模型错误和阴影问题。 **Substance Painter 纹理制作部分** 将在 Blender 中完成建模后,将模型导出至 Substance Painter。学员将学习如何为模型烘焙网格贴图,并开始进行纹理制作。课程会教授如何利用 Substance Painter 中的智能蒙版 (Smart Masks) 和智能材质 (Smart Materials) 等功能,创建逼真细腻的材质效果。 **最后渲染部分** 同样在 Blender 中进行。学员将学习如何设置材质、灯光和摄像机,并掌握如何使用 HDRI 环境贴图来增强渲染效果。课程将使用 Cycles 渲染器进行最终的场景渲染。 **学习对象**:这门课程适合所有希望提升技能,并对 Blender 和 Substance Painter 有基本了解的学习者。

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Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Sony WALKMAN from Start to Finish. We will start with modelling the Walkman in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.

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