Create 3D Photorealistic Faces

所在平台: Udemy

课程主页: https://www.udemy.com/course/create-3d-photorealistic-faces/

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课程简介

**课程名称:** 创造3D写实人脸 **课程概述:** 本課程將帶您深入探討如何從零開始創建逼真的3D人臉,以經典動漫《劍風傳奇》中的角色“格斯”為靈感。課程時長超過2.5小時,將逐步演示作者的角色創建流程。 **支持軟體(作者常用):** Autodesk Maya 2024, Arnold Renderer, The Foundry Mari, The Foundry Nuke, Pixologic ZBrush, Photoshop。 **備註:** * 學習者可選擇自己偏好的軟體進行學習,Blender也是一個不錯的選擇。 * 本課程非入門級教程,但對於渴望提升技巧的學習者而言,內容極具價值。 * TexturingXYZ等紋理資源為付費且不包含在本課程內。 **課程內容流程:** 1. **ZBrush建模基礎:** 從ZBrush的基礎建模入手,介紹如何設定模型以進行紋理轉移。 2. **Mari紋理投影與轉移:** 在Mari中進行浮雕和紋理的投影及轉移工作。 3. **Maya場景搭建與渲染準備:** 主要工作將在Maya中進行,包括模型材質設置、紋理連接,並準備使用Arnold Renderer進行渲染。 4. **後製處理:** 渲染完成後,將輸出圖像導入Nuke和Photoshop進行後製處理,通過這些附加步驟最大程度地提升3D模型的寫實感。

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课程详情

See that face? I'll show you how to make it. Based on Guts from Berserk.Follow me in these series of videos, over 2.5 hours total, where i will show you how i create my characters.Below are the softwares i usually use, but you can follow my steps in your favorite program, like Blender for example.Software used: Autodesk Maya 2024, Arnold Renderer, The Foundry Mari, The Foundry Nuke, Pixologic ZBrush and Photoshop.Note: Resources like the textures from TexturingXYZ are paid and separate. Also, this is not a beginner tutorial but you will learn a lot.First we will start with a basic look at the modeling inside of ZBrush, setting up our model with another one to transfer the textures, then we go to Mari to start projecting the displacement and transfer textures. After that, we jump into Maya were most of the work is going to happen, setting up out model with our material, connecting all of out textures and get it ready to start rendering using Arnold Render. Once we have our render, we export it to start the post processing using Nuke and Photoshop to add those little extra steps to make it as realistic as we can outside of the 3D software.

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