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所在平台: Udemy |
课程主页: https://www.udemy.com/course/course-maya-rigging-with-humanik/
课程评论:没有评论
## Maya: HumanIK 骨骼绑定课程总结 本课程由拥有十年以上计算机科学、3D、动画和游戏创作课程制作经验的专业工作室推出,旨在教授学员如何使用 Maya 的 HumanIK 工具创建完整的角色骨骼绑定结构和控制器。 **课程内容概要:** * **角色导入与设置:** 学员将学习如何导入和设置一个角色模型,为后续的 HumanIK 绑定和定制化打下基础。 * **骨骼创建与定制:** 课程将深入讲解骨骼的创建过程,包括设置关节的位置和数量,以适应不同角色的需求。 * **蒙皮(Skinning):** 在骨骼创建完成后,学员将学习如何将骨骼结构准确地“绑定”到角色网格(Mesh)上。 * **动画导入与应用:** 课程还将教授如何导入动画片段,并为项目使用。这些动画将可以直接导出或导入到 Unreal、Unity 等主流游戏引擎中。 **先修要求:** * 一台个人电脑。 * 具备 Maya 的基础操作知识(建议先完成该工作室在 Udemy 或其官网提供的 Maya 基础课程)。 **目标学员:** 任何希望提升 Maya 角色绑定技能的插画师、动画师、设计师或其他专业人士。 **课程价值:** 本课程将显著提升学员在 Autodesk Maya 中的制作质量,是深入学习角色绑定技术的宝贵资源。
Welcome to our course Maya: Rigging with HumanIK, We are a studio with more than 10 years dedicated to the making of courses in the areas of computer science, 3D, animation and game creation. In this course, you are going to learn how to use the resources of HumanIK to create a complete rigging structure and also skeleton manipulators for a biped character. First, you are going to import and set a character for the creation and rigging customization with HumanIK. You are going to create a skeleton and learn how to set both the position and the quantity of joints for the character. After creating and customization of the skeleton, you are going to learn how to attach that joint structure to the mesh of a character. With the skeleton attached to the character mesh, you are going to learn how to import animation clips to be used in your projects. In the end, those animations would be suitable to be exported or imported to game engines such as Unreal, Unity and others. To take up this course you will need a personal computer and some previous knowledge of Maya, which you will be able to get from our basic course of Maya, available at Udemy or in our website. This course is aimed at illustrators, animators, designers or any other individual or professional who wishes to improve their techniques in rigging creation in Maya. We highly recommend you to take this course, as it will surely contribute to improve the quality of your productions in Autodesk Maya.